A suggestion to uberly increase the gameplay

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Gubert
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A suggestion to uberly increase the gameplay

Post by Gubert »

Well, i sent this to Joymax, it's one thing I always thought it would be better since the gap was 60, when level 60 people killed the Tiger Girl, and when I got killed by Uruchi at level 36 with my guild(that was alot of fun), like the game was supposed to be...

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Me:
I think there should be a gap when hitting the Unique monsters from the server(Tiger Girl, Uruchi, Isiyutaru, etc). A gap like every -10+10 level could kill the unique, like Uruchi: only people 30-50 level could kill him, so that would make the game much more fun like it used to be, Uniques dying after 30 min of the spawn time, not with level 100 people killing Tiger Girl in 2 hits, which for me makes no sense. I can't even see Isiyutaru because someone kills him in 30 seconds after he respawns, I don't think there's fun that way.
Thank you very much for your time, I hope Joymax takes seriously my suggestion.

And then they gave me their automatic reply:


Dear gubert
e="2">,


Greetings from Joymax Customer Support Team!


We have received your email regarding your suggestion on unique monsters.


ize="2">



We would like to thank you for sending your suggestions and we appreciate your enthusiasm for the game. We will be taking your suggestions into consideration and forward these to our Game Operations Team for them to study and to implement if
possible. We are constantly finding ways and means to improve the game, so rest assured that we will be studying and considering all your requests carefully.



Thank you very much for your continuous support and have a great day!

-------------------------------------------------------------------------------------------------------------------------------

Well, i guess they won't consider it but I really hope they do :P
What do you guys think about it? I think no one would be mad and everyone would play the game with more enthusiasm.

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XesoS
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Re: A suggestion to uberly increase the gameplay

Post by XesoS »

thats what every player recieves when telling them how much they suk:)
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CeLL
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Re: A suggestion to uberly increase the gameplay

Post by CeLL »

welcome to 2007.
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Pan_Raider(`_´)
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Re: A suggestion to uberly increase the gameplay

Post by Pan_Raider(`_´) »

my suggestion:

Tia wrote:
gehaste wrote:
Pan_Raider(`_´) wrote:A good system against this would be to let The Uniques automatically kill anyone over 20 lvls higher than their own and make an announcement show up specially for the killed players.

"Uerichi made <some Turk> bite the dust"

OMG !
Briliant ideea !

agreed


joymax's reply

We would like to thank you for sending your suggestions and we appreciate your enthusiasm for the game. We will be taking your suggestions into consideration and forward these to our Game Operations Team for them to study and to implement if
possible. We are constantly finding ways and means to improve the game, so rest assured that we will be studying and considering all your requests carefully.



Thank you very much for your continuous support and have a great day!


considering it=/= working on it.
they have their own agenda
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Gubert
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Re: A suggestion to uberly increase the gameplay

Post by Gubert »

Mine was different, look:

We have received your email regarding your suggestion on unique monsters.

They read the first line!

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Re: A suggestion to uberly increase the gameplay

Post by CeLL »

it has been proven before that the first line is all they read.
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Gubert
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Re: A suggestion to uberly increase the gameplay

Post by Gubert »

Yeah alright that's what i thought, it's so simple to change that but they are such a bad company.. :/

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lotri
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Re: A suggestion to uberly increase the gameplay

Post by lotri »

Well, this might not help that much... but on kSRO, they set it so if you kill a monster 7+ levels below you, you get no drops at all. It was to fight gold bots. Anyways, there will always be noobs camping low level uniques. -.-"
- Aege's former resident tactical medic

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Re: A suggestion to uberly increase the gameplay

Post by Atibu »

in zelos you just hit '0'

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Re: A suggestion to uberly increase the gameplay

Post by CeLL »

lol
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lotri
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Re: A suggestion to uberly increase the gameplay

Post by lotri »

Atibu wrote:in zelos you just hit '0'

That would be really cool, actually. It's unlikely to happen though.
- Aege's former resident tactical medic

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Gubert
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Re: A suggestion to uberly increase the gameplay

Post by Gubert »

Just because i created this a White Knight just appeared next to me, first time i see it, made him to half hp(same lvl as me 60) then an idiot 110 came and hit him to death, at least i got 162k exp and 110k sp, he gives too much of it it's really nice :D

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omier
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Re: A suggestion to uberly increase the gameplay

Post by omier »

lotri wrote:Well, this might not help that much... but on kSRO, they set it so if you kill a monster 7+ levels below you, you get no drops at all. It was to fight gold bots. Anyways, there will always be noobs camping low level uniques. -.-"

Oh, i wondered why i got no drops when i killed Ivy at 39.

Atibu wrote:in zelos you just hit '0'

Cool, but if the unique comes attacking you when u hit him as a too high lvl, luring would be possible.
But it would be better if both the high lvls and low uniques couldn't attack each other at all.
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lotri
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Re: A suggestion to uberly increase the gameplay

Post by lotri »

Joymax might be too lazy to program this, don't care enough about it, or both.
- Aege's former resident tactical medic

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Gubert
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Re: A suggestion to uberly increase the gameplay

Post by Gubert »

The white knight we killed dropped nothing at all... maybe it was because of that bastard , perhaps i made him lose 49% of his hp

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Gubert
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Re: A suggestion to uberly increase the gameplay

Post by Gubert »

What the hell do they think we are... omg

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omier
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Re: A suggestion to uberly increase the gameplay

Post by omier »

I have never seen a more accurate response than this... :shock:
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Kutt
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Re: A suggestion to uberly increase the gameplay

Post by Kutt »

It really makes me wonder why they can't apply such great translations to the game itself. That email gives the illusion that they may actually understand English.

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BuDo
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Re: A suggestion to uberly increase the gameplay

Post by BuDo »

Kutt wrote:It really makes me wonder why they can't apply such great translations to the game itself. That email gives the illusion that they may actually understand English.


I think you meant to say that the e-mail give the illusion that they give a crap
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