Grinding areas for 110

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huejas
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Grinding areas for 110

Post by huejas »

Didnt wanna post in the current topics so made a specific one...

I know there is a Tomb with entry restrictions but is there a general grinding area with mobs from lv.100-108/109/110 or whatever the levels may be?

I saw a video of an area which looked like an the ong area, lv.105 mobs or so on ong hills, anybody know were thats located?
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Re: Grinding areas for 110

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salmissra
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Re: Grinding areas for 110

Post by salmissra »

thnx so much for that pic..really helps ^_^

that bottom part is the temple i assume? where you kill mobs all the way to the end to kill the lvl 103 bull unique?
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Re: Grinding areas for 110

Post by XMoshe »

Atleast we don't have to depend on those temples and shit but damn that will be crowded.
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Re: Grinding areas for 110

Post by omier »

salmissra wrote:thnx so much for that pic..really helps ^_^

that bottom part is the temple i assume? where you kill mobs all the way to the end to kill the lvl 103 bull unique?


The bottom part is the valley of kings.
Temple is a dungeon for hunting and pvp and Seth also spawns there.
Ksro site only shows Pharaoh instance dungeon mobs but no temple mobs and uniques.
Dunno about Apis, the 103 bull tough, ksro site shows it under the dungeon mobs although it spawns near the entrance to Pharaoh instance.
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Re: Grinding areas for 110

Post by XesoS »

Looks great :) Cant wait but problem is , its gona take forever to reach lvl 110 and About farming i will not even speak about it ... god !!!
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Re: Grinding areas for 110

Post by Devilman »

Out of those 30 or so mobs, I see 2 new skins. :-/ Ah well, at least most of the 11D armors and weps look insane.
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Re: Grinding areas for 110

Post by JezZ »

XesoS wrote:Looks great :) Cant wait but problem is , its gona take forever to reach lvl 110 and About farming i will not even speak about it ... god !!!


whats your build?

i got a Warlock/Cleric (100-110 needs 1.6m sp) i need the amount of Sp which it took me for lvl 1-95 for being FF for 110 -.-

getting sick of that

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Re: Grinding areas for 110

Post by omier »

Devilman wrote:Out of those 30 or so mobs, I see 2 new skins. :-/ Ah well, at least most of the 11D armors and weps look insane.

Uniques are new too. :roll:
But there is 1 or 2 uniques that are just different texture and one is in Pharaoh instance one is in Temple.
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Re: Grinding areas for 110

Post by SNAPPA77 »

bOon_ wrote:Image



fixed
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Re: Grinding areas for 110

Post by Jambi »

grinding are is huge
..i hope there wont be KS etc,its only for 95-110 in the end
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Re: Grinding areas for 110

Post by chickenfeather »

XMoshe wrote:Atleast we don't have to depend on those temples and shit but damn that will be crowded.

I'm guessing the grinding areas are for the bots and people who prefer soloing while the temple instances are for people who prefer partying. A crowded grinding area would push players to go to the temple instead. Since the temples are 2x a day, 2 hours each time, it's not too bad.
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Re: Grinding areas for 110

Post by ApocalypticDeath »

I don't think grinding spots for higher level mobs will be full for some time mainly because xp per level keeps increasing *total 100-110 19b...*. should be an interesting cap really looking forward to it
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Re: Grinding areas for 110

Post by XesoS »

JezZ wrote:
XesoS wrote:Looks great :) Cant wait but problem is , its gona take forever to reach lvl 110 and About farming i will not even speak about it ... god !!!


whats your build?

i got a Warlock/Cleric (100-110 needs 1.6m sp) i need the amount of Sp which it took me for lvl 1-95 for being FF for 110 -.-

getting sick of that

im warrior/cleric and yeah its alot :)
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Re: Grinding areas for 110

Post by bOon_ »

SNAPPA77 wrote:
bOon_ wrote:



fixed



SNAPPA, i just didn't make what u did, to don't fk up layout of page, some ppl still using17 screens.
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Re: Grinding areas for 110

Post by huejas »

SNAPPA77 wrote:
bOon_ wrote:Image



fixed

so that area with 110 mobs and stuff can be accessed all the time?
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Re: Grinding areas for 110

Post by wootpops »

soo no new skills for any class? or they just didn't show them?
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huejas
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Re: Grinding areas for 110

Post by huejas »

wootpops wrote:soo no new skills for any class? or they just didn't show them?

Just new books if thats what you mean?
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Re: Grinding areas for 110

Post by XMoshe »

huejas wrote:
wootpops wrote:soo no new skills for any class? or they just didn't show them?

Just new books if thats what you mean?


New anti devil, hawk, autumn for bow, blade force for bich, stun skill for heuk, new fire wall for fire, new phy def buff for ice and the lvl 110 debuff for force should come, lvl 11 stun. I'm sure there's more but those are the ones I know from the top of my head.
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Re: Grinding areas for 110

Post by omier »

XMoshe wrote:
huejas wrote:
wootpops wrote:soo no new skills for any class? or they just didn't show them?

Just new books if thats what you mean?


New anti devil, hawk, autumn for bow, blade force for bich, stun skill for heuk, new fire wall for fire, new phy def buff for ice and the lvl 110 debuff for force should come, lvl 11 stun. I'm sure there's more but those are the ones I know from the top of my head.

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Bich gets new block rate buff, heuk gets new block rate buff and new soul spear, force gets new ress to 112 and light gets new mag damage.
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Re: Grinding areas for 110

Post by SNAPPA77 »

bOon_ wrote:SNAPPA, i just didn't make what u did, to don't fk up layout of page, some ppl still using17 screens.




Some ppl still use VCR's. And cassette music tapes. And corded house phones.

I keed. I keed. I KD. which is what is gonna happen to you next time i see ya in DW.
TBH: The BestBuy closest to me doesn't even sell 17in screens anymore.




What concerns me is that the 109/110 lvl mob area seems so small. Gonna be alot of drama in a few months.
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