New alchemy items for legend 4 plus

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AUST_ZoRrO
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New alchemy items for legend 4 plus

Post by AUST_ZoRrO »

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Stone Of Sharp
Description: Magical properties of the weapons given to the critical [Weapon]
Effect: Increases critical growth

Stone Of Iron Wall
Description: The magic of property rates to shield the block grant [Shield]
Effect: Increases blocking on shield

Stone Of Defense
Description: HP's/MP's magical properties in the chest grant [Armor]
Effect: HP/MP recovery speed increases

Magic Stone Of Devil
Description: Magical properties of protection granted to the combustion [Accessories]
Effect: Probability of combustion, increased defense

Magic Stone Of Incandescence
Description: Magical properties of protection granted to the disease [Accessories]
Effect: Increased probability of disease defense

Magic Stone Of Abstraction
Description: Magical properties of protection granted to the Sleep [Accessories]
Effect: Increased probability of the surface protection

Magic Stone Of Powerful Heart
Description: Magical properties of protection granted to the fear [Accessories]
Effect: Increased probability of terror defense

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xKingpinx
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Re: New alchemy items for legend 4 plus

Post by xKingpinx »

holy shit! Yes! Fck you warlocks! :P
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Hellraider
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Re: New alchemy items for legend 4 plus

Post by Hellraider »

Looking good :) i love the fact that you have to actually do some work to get these stones, for example kill Roc and be lucky to get such a stone as a drop. At first i thought these stones would be as easy to get as any other stone.

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Amarisa
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Re: New alchemy items for legend 4 plus

Post by Amarisa »

so wait now there is blues to up crit and br? or am i just confused
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Re: New alchemy items for legend 4 plus

Post by Ichimaru420 »

Lady_Shadows wrote:so wait now there is blues to up crit and br? or am i just confused


Seems so
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Vinyl
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Re: New alchemy items for legend 4 plus

Post by Vinyl »

Stone of defense is OP :X
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Pan_Raider(`_´)
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Re: New alchemy items for legend 4 plus

Post by Pan_Raider(`_´) »

konpaku had this already :-/

there will also be stones against sleep duration, combustion, faint (?)

another blow against warlocks and another plus for people full bluing their accessories
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Re: New alchemy items for legend 4 plus

Post by Toshiharu »

Goodluck getting the stones, then getting it to succeed, then getting the blue maxed, and you still can't be immune.. just a higher chance of resisting against 80% chance of casting skills.
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Re: New alchemy items for legend 4 plus

Post by TillTheEnd »

So fire shield =78%+2x stones=118%=winnar :?

Fire shield works on % reduction of time skills stays on u...with 98%..burn will still land but it will go away in seconds. I don't think this is the case for warlocks though. is not % of resistant..if that was true then warlocks would have a 2% chances of landing there debuff. with fire shield on. Division/bleed ect do not have effect after the skill probability. for example: BurnProbaility 25% (Effect202,lvl99) so im not sure if 78% fire shield + 2x stones would give immunity.
Holy Spell Has "SeriesReduce (Effect) and SeriesProbability100% reduce" fire shield does not protect against probability :( :[ of skill landing. if it did warlocks would have a 2% chance of landing there debuff

The stones will increase probability: Fire shield+2x (20%) stones still = 40% chance skill will land. so 4x stones would give 80%=immunity if not under disease.
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Re: New alchemy items for legend 4 plus

Post by Amarisa »

TillTheEnd wrote:So fire shield =78%+2x stones=118%=winnar :?

Fire shield works on % reduction of time skills stays on u...with 98%..burn will still land but it will go away in seconds. I don't think this is the case for warlocks though. is not % of resistant..if that was true then warlocks would have a 2% chances of landing there debuff. with fire shield on. Division/bleed ect do not have effect after the skill probability. for example: BurnProbaility 25% (Effect202,lvl99) so im not sure if 78% fire shield + 2x stones would give immunity.
Holy Spell Has "SeriesReduce (Effect) and SeriesProbability100% reduce" fire shield does not protect against probability :( :[ of skill landing. if it did warlocks would have a 2% chance of landing there debuff

The stones will increase probability: Fire shield+2x (20%) stones still = 40% chance skill will land. so 4x stones would give 80%=immunity if not under disease.


i don't think fire shield effects warlock debuffs
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Re: New alchemy items for legend 4 plus

Post by NuclearSilo »

Blader will rules with crit and block Oo
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wantux
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Re: New alchemy items for legend 4 plus

Post by wantux »

Strike against warlocks ? Ohhh no I'm so scared , wait till holy will be 50% , sooner or later it will be reduced and I think it'll reduced with roc update.

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Re: New alchemy items for legend 4 plus

Post by BaronSengir »

nah i dont think it will be fixed this aint ksro or csro

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wantux
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Re: New alchemy items for legend 4 plus

Post by wantux »

LoL anyway to it will be reduced cuz it's overpower agains all mobs statuses,china,euro and there must be balance between builds so warlocks wont get pwnd.

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Re: New alchemy items for legend 4 plus

Post by EvGa »

Toshiharu wrote:Goodluck getting the stones, then getting it to succeed, then getting the blue maxed, and you still can't be immune.. just a higher chance of resisting against 80% chance of casting skills.


This.
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Re: New alchemy items for legend 4 plus

Post by kreisimees »

xKingpinx wrote:holy shit! Yes! Fck you warlocks! :P


Weren't they fcked already when gaymax decided to keep holy spell on 100%?
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Re: New alchemy items for legend 4 plus

Post by Hideoki »

no, look at it like this, warlocks debuffs were to easy before, now things are evening out and more fair so when you do land one of those deadly debuffs, its more of a critical style hit for them....locks before had too high a chance of causing shit on people lol, thats like saying Glvs should 100% crit + stun...it doesnt happen!
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Re: New alchemy items for legend 4 plus

Post by Karras »

Hideoki wrote:no, look at it like this, warlocks debuffs were to easy before, now things are evening out and more fair so when you do land one of those deadly debuffs, its more of a critical style hit for them....locks before had too high a chance of causing shit on people lol, thats like saying Glvs should 100% crit + stun...it doesnt happen!


Wrong. Since 100 Cap, Warlock has been nerfed.
Any1 with Cleric buff will render Warlock debuff/curse useless.
90 Cap was 90% or should i say it almost never fail.
But 100 Cap, almost never go thru as long as you have Holy Spell on.

Warlock need some improvement.
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Re: New alchemy items for legend 4 plus

Post by ivan_90 »

it can fail? or always succes like a steady stone
all of them are 0%?
u can repeat the quest¿

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Re: New alchemy items for legend 4 plus

Post by Toshiharu »

Most likely 0%, but obviously has chances to fail and give you 0%~100% of the blue stat. <If I understood> The way it works is when the mob dies and people taking the quest just waits if they get the quest drop. Turn that quest drop for a stone and there you got. It's just another hunt for drops and turn in quest, but you got 1 kill every 24hours. Chances? Not very high. Out of the 30+ people probably a tenth will get the quest drop. <If I understood correctly> Yeah quest is repeatable, but again don't expect it to drop so easily.
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Re: New alchemy items for legend 4 plus

Post by SwordCloud »

Yea but we should not forget that we can only put 9 blues on item...
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Re: New alchemy items for legend 4 plus

Post by xKingpinx »

kreisimees wrote:
xKingpinx wrote:holy shit! Yes! Fck you warlocks! :P


Weren't they fcked already when gaymax decided to keep holy spell on 100%?


not for chinese fighting them 1vs1 or better yet getting teamed by a whole euro pt against a couple chinese...
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Re: New alchemy items for legend 4 plus

Post by ltsune »

There great but the stones will be really rare ... :P
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