Astra wrote:Advancechao wrote:You're entitled to an opinion, but really you're missing the value of the warlock skills. Warlock is 100% tactics and... not so much firepower. You've got 3 or 4 attack stoppers and loads of offensive debuffs for a reason. Don't feel like writing too much right now ^_^
I couldn't have said it better. Thank you.
Whee

_Creep_ wrote:My friend is farmed warlock. 90lvl SUN set only sos chest, SUN warlock rod, and he isnt noob he know how to play his character. But when we pvp (im 90 FF +5 +6 set)no matter if im using sun xbow or 85+7 I win mostly. When I put holy spell there is not much he can do. I hit him with distance 9-10k no extreme so only 2k hp left. But when I dont use holy spell he own me, only lucky crit can save me.
Its shame that one skill fuckt up all build.
I agree that Holy Spell is the devil.
It makes sense that everyone can win against warlock when you can't use sleep or impotent, which are vital for defense against strong enemies. Holy spell cuts the effectiveness of a warlock build by 50% or more that way and can really spell doom for one, since warlock build really is about stalling your enemy until you can poke them to death with small fry nukes

Why does warrior,wiz and rogue get a ton of attacks but warlock gets only 2-3 at there level it doesnt make sense. Even with the help of debuffs i dont see how a warlock could hit as much as an int should or even a str in most cases.
Honestly how do you win in pvp if your not hitting anything.. maybe with a cleric subclass you could debuff then offering and vampire kiss then absolute damage or something you cant really create a pure warlock though becuase you couldnt cause enough damage to kill anyone...GRRR
I also feel that this requires a response

. Warlocks only need the 6 or so attacks that are essential for killing. Two of these attacks do a small amount of absolute damage (Vampire skills), two are plain nukes, and two are DOT moves (only 2 can be used at once). Disregarding the nukes, the Vampire and DoT series are strategically important for both pve and pve. Pvp is not won by nuking with big damage numbers; there is a considerable chance that an INT Warlock can get a kill without ever being touched once and without ever launching a nuke at all.
raphaell666 wrote:Yeah, but apart from that they just simply own. And I believe that there are ways for warlocks to fight against holy word.
@Raphael, post below:
You are correct but the possibilities of fighting an enemy with holy spell are very, very limited. Panic and DoT twice is the best course of action but you are probably not going to get anywhere by nuking when the enemy is a STR build. You are reduced to taking full damage without impotent, sleep is nullified, causing you to rely on two stuns (if you have shield trash, this will help tremendously), and you do much less than usual without Division/Weaken. Offering is a viable way to quickly kill the enemy.
heres probably the best attack LVL 80 DARK BREATH 1054~1289(+37%)
well thats terrible ... theres another attack it might be better
LVL 50 DEATH FLOWER 406~496 (215%)levels to 11
Really I dont understand how this is a CASTER tree IMO this should be a buff tree or they should fix it to do some good attacks (maybe change the % on the last attack to around 200% or something) but this build clearly requires alot of weapon switching with another class.
You are also completely correct in the sense that the skill multipliers are pretty damn low. I noticed, truthfully, that Chinese nukers five levels below me can KS very easily because they do a lot more. The nukes are meant to be weak, I think.
But the skill you pointed out, Dark Breath, is not weak at all. If you read a little more in depth, then you notice that it lasts for 20 seconds with the passive and hits once per second. You are allowed to put two DoT skills on an enemy. At 90, with a mediocre weapon, a single tick from a DoT will inflict around 1500 - 2000 damage per second. With two DoTs ticking at once, you are hitting 3000 - 4000 per second. With division and weaken, it is amplified to 5000 - 6000 per second. 5000 - 6000 damage per second multiplied by 20 seconds is a whole lot of damage. Not only that, the DoTs give statuses such as Bleed and Dull. Do you think they are still useless?

(Not to mention, Dark Breath is an AOE, and you can stack AOEs on single targets with splash effect to give more than two DoTs at once)
I just wrote too much >< Time to be quiet.