Ragnorak wrote:balooo wrote:would u rather have a crit 6 sword after u used 200 stones? fixed stats are stupid (my opinion)
U miss my point all I can say, I think crit has 5 diff. crit outcomes (1, 5, 9 ect.) so would u rather have 14 (depending on weapon) diff outcomes when trying to fix crit? maybe use 500 stones to get crit 1,2,3,4,5,6,7,8, and fail 100x ?
lol you fail in probability
lets say you want at least 60%
with the current system you can have like 2 chances out of 5 (61% and 80%), which is basicly equals to 40%.
but if it would be 100 different possibilities (from 1 to 100), then you have 40% chance (from 60 to 100%).
get my point? it wouldnt be harder to achieve the same stat because there is more possible values, because it also means there is more 'good' possible values, not only more 'bad'.
And it would make items more unique. Kinda sucks to have weapons attack power always at 80% on the very good one, then drop to 61% on the good ones and so on... why not have more 90%?