added bonus, it heals the whole of ur party members and is easier to cast since it doesnt require you to target... only mp cost is more.
ur thoughts?


We should stop treating people like objects, or at least treat our objects with more respect.
[SD]Kratos wrote:U'll need it, unless u wont be partying until lvl 80 :p


lilly_ wrote:If your a str char, i suggest taking it, healing orbit will drain your mp especially during 1v1 pvp, you won't have a bard like in parties


Nitro wrote:Healing Cycle > Healing Orbit BIG TIME.
Healing Orbit for full STR is FAIL.
At lv.90 Healing Cycle heals more, you need to target yourself, but that aint big deal ... much less MP consumation and much faster casting time ...


ahmedsabry wrote:as topic says.. is it worth it to spend 17k+ sp to get healing cycle while u can directly get healing orbit from lv 80 for a fraction of the sp cost?
added bonus, it heals the whole of ur party members and is easier to cast since it doesnt require you to target... only mp cost is more.
ur thoughts?
ahmedsabry wrote:lilly_ wrote:If your a str char, i suggest taking it, healing orbit will drain your mp especially during 1v1 pvp, you won't have a bard like in parties
my character im talking about is a warrior/cleric
and hell yeah! it DOES drain mana like insane. even healing cycle drains mana to some extent.
its just that i know a rogue/cleric in my server who uses orbit in 1v1 pvp, and he's not even wearing robeshe seems to not have much trouble recasing it..
mp recovery grains or "95 mp costing xbow skills ftw" ?
