Barotix wrote:loveisintheair wrote:Whoa, I disagree with most of that.
Why, whats wrong with it? I'm willing to explain my thinking. =]
Sorry, I didn't even phrase that entirely correctly. It's not just that I disagree with some of it, it's also that some points are either subjective or unrealistic or just plain strange.
This is like saying "make world peace". Problem is, that not everyone even agrees on the definition of a cheater (I'm sure even the 2 of us won't). For example, something as simple as pk2 editing, is always a the subject of some huge discussion that ends up being locked.
Why?
Barotix wrote:Increase Imbue to (175%)#.
Once again why? To offset some damage difference? Then why specifically that figure? Why not rewrite other numbers? And since we are talking about a multiplier, wouldn't this be beneficial to INTs more than STRs?
Barotix wrote:- Give the force Tree absolute damage attacks and a (125%)#Imbue.
But this is what makes Force a unique tree. Otherwise it will just become like the other masteries. I suppose absolute damage will mimic the euro cleric to a certain degree, so I suppose I won't disagree much there. But the imbue... that's just silly if you ask me, and why on earth specifically a 125% effect, where is the formula or rational behind that?
Barotix wrote:- Stop out of Job Suit clerics/force users.
Hell no. And as for the justification, think of it this way: in real life, a by-stander can intervene in a situation that has nothing to do with him/her (this could be a good or a stupid move, depending on the situation). But he/she could end up paying a price... that could also become a price of its own to the perpetrator. I can't even recall how many out-of-suit clerics I murdered, when my trades were jumped.
Barotix wrote:- Increase the range of fire fly/combustion.
To render invisibility virtually useless? Maybe not increase the range, but tweak it in some other way (I can't think of anything right now).
Barotix wrote:- Give Dual Axe warriors Magical defense increase passive.
Not much of an issue to me, so I won't comment on that.
Barotix wrote:- Set the maximum amount of "foreign" buffs to 7.
Kinda don't care there... so I guess I could agree with you.
Not having introduced auto-pot to begin with, might have worked. There is no way you can remove it now. People will use-third party tools for it, as the concepts is now well known and needed. I personally have nothing against auto-potting, and would prefer it to stay.
Barotix wrote:- Leave exp ratio as it is but tweak the way you get skills (I.E.) obtaining skills from quest, npc, drops, etc.
Actually, I am not sure what you truly mean by that anymore.
Barotix wrote:
- Make fun&rewarding quest.
Agreed. But once again, it is kinda hard to say what is fun and rewarding in today's SRO world.
Agreed.
Once again, I think making world peace is easier. I am a programmer, I can speak from a technical point of view.
Barotix wrote:- Dramatically reduce the gold drop rate after level 20 and increase jobbing profit.
Agreed to a certain extent.