Fortress Tower Status
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nightbloom
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Fortress Tower Status
What are the statuses that Fortress Guard towers give? We only have the freezing one and the Fire one. The main site is fubared and gives statuses that we dont have. LOL I need to know the statues of teh Darkness tower and the Light tower.
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- brentonsbbe359
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Re: Fortress Tower Status
ive never done fortress war, but i think one of them does knockout cuz i was watching a vid of it and ppl kept getting knockout.... xD idk good question tho
and good to have u back to SRO 
first post
^^
first post

Spoiler!
- BloodOwnzzz
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Re: Fortress Tower Status
I can only imagine that darkness tower might give darkness and light tower give shock...
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nightbloom
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Re: Fortress Tower Status
Yeah, sure... But they all do two statuses except the Freezing tower.
The Fire ones does Burn and Weakness.
The Main site says the Dark one doess Combustion and Intoxication nd the Light one says Shock and Decomposition.
The Fire ones does Burn and Weakness.
The Main site says the Dark one doess Combustion and Intoxication nd the Light one says Shock and Decomposition.
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Re: Fortress Tower Status
We have one tower that has each(somewhat stupidly IMO, they should all be ice for freeze) , but unfortunately (well, not really) no ones even gotten inside the castle since we took it, so I don't have an answer to your question^.
Dark520 - Lvl 80 Wizard/Cleric


Blackdragon6 wrote: Your life more or less consists of pretending you have one to make yourself feel better about sucking at everything.
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nightbloom
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Re: Fortress Tower Status
Dark520 wrote:We have one tower that has each(somewhat stupidly IMO, they should all be ice for freeze) , but unfortunately (well, not really) no ones even gotten inside the castle since we took it, so I don't have an answer to your question^.
You can click on the towers and they say what statuses they do. Im not sure I understand what you meant. lol You have only ice towers or one of each tower?
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- BloodOwnzzz
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Re: Fortress Tower Status
Decomposition might be Division and Intoxication might be Impotent.
MMOSite used to have the roughly translated statuses, Dull = Blunting, Bleed = Hemmorhage, Etc., but never had names for Importent or Division. Could be them who knows...
MMOSite used to have the roughly translated statuses, Dull = Blunting, Bleed = Hemmorhage, Etc., but never had names for Importent or Division. Could be them who knows...
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nightbloom
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Re: Fortress Tower Status
^^ i was hoping for something more concrete, but its as good a guess as any.
This is what I need it for.
http://silkroadaddiction.com/wiki/Fortr ... ard_Towers
Ive been working on the Fortress War wiki entry.
This is what I need it for.
http://silkroadaddiction.com/wiki/Fortr ... ard_Towers
Ive been working on the Fortress War wiki entry.
<<banned from SRF for rules violations: being a constant problem. -SG>>
- Konpaku
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Re: Fortress Tower Status
FORT_STONE_JANGAN_01
Surrounding 30.0m ( Simultaneous 64 )
Time interval 5 seconds
1885629746 5
Frostbite Probability 40% ( Effect 100 )
FORT_STONE_JANGAN_02
Surrounding 30.0m ( Simultaneous 64 )
Time interval 5 seconds
1885629746 9
Frostbite Probability 40% ( Effect 120 )
FORT_STONE_JANGAN_03
Surrounding 30.0m ( Simultaneous 64 )
Time interval 5 seconds<br>1885629746 13
Frostbite Probability 40% ( Effect 180 )
Freezing Probability 10% ( Effect 180 )
FORT_STONE_JANGAN_04
Surrounding 30.0m ( Simultaneous 64 )
Time interval 5 seconds
1885629746 17
Frostbite Probability 40% ( Effect 200 )
Freezing Probability 10% ( Effect 200 )
FORT_STONE_JANGAN_05
Surrounding 30.0m ( Simultaneous 64 )
Time interval 5 seconds
1885629746 14
Frostbite Probability 40% ( Effect 260 )
Freezing Probability 10% ( Effect 260 )
Knock-Back probability 50%
FORT_TOWER_BLAZE_02
Surrounding 25.0m ( Simultaneous 24 )
Time interval 5 seconds
1885629746 5
Burn Probability 20% ( Effect 100 )
FORT_TOWER_BLAZE_03
Surrounding 25.0m ( Simultaneous 24 )
Time interval 5 seconds
1885629746 8
Burn Probability 20% ( Effect 140 )
Weaken level 6 ( Probability 20%, 20 Secound )
FORT_TOWER_BLAZE_04
Surrounding 25.0m ( Simultaneous 24 )
Time interval 5 seconds
1885629746 11
Burn Probability 20% ( Effect 200 )
Weaken level 9 ( Probability 20%, 20 Secound )
FORT_TOWER_BLAZE_05
Surrounding 25.0m ( Simultaneous 24 )
Time interval 5 seconds
1885629746 14
Burn Probability 20% ( Effect 260 )
Weaken level 12 ( Probability 20%, 20 Secound )
Division level 12 ( Probability 20%, 20 Secound )
FORT_TOWER_DARK_02
Surrounding 25.0m ( Simultaneous 24 )
Time interval 5 seconds
1885629746 5
Poison Probability 20% ( Effect 100 )
FORT_TOWER_DARK_03
Surrounding 25.0m ( Simultaneous 24 )
Time interval 5 seconds
1885629746 8
Poison Probability 20% ( Effect 140 )
Combustion level 6 ( Probability 20%, 20 Secound )
FORT_TOWER_DARK_04
Surrounding 25.0m ( Simultaneous 24 )
Time interval 5 seconds
1885629746 11
Poison Probability 20% ( Effect 200 )
Combustion level 9 ( Probability 20%, 20 Secound )
FORT_TOWER_DARK_05
Surrounding 25.0m ( Simultaneous 24 )
Time interval 5 seconds
1885629746 14
Poison Probability 20% ( Effect 260 )
Combustion level 12 ( Probability 20%, 20 Secound )
Short Sight level 12 ( Probability 20%, 20 Secound )
FORT_TOWER_FREEZING_02
Surrounding 25.0m ( Simultaneous 18 )
Time interval 5 seconds
1885629746 5
Frostbite Probability 30% ( Effect 100 )
FORT_TOWER_FREEZING_03
Surrounding 25.0m ( Simultaneous 18 )
Time interval 5 seconds
1885629746 8
Frostbite Probability 30% ( Effect 140 )
FORT_TOWER_FREEZING_04
Surrounding 25.0m ( Simultaneous 18 )
Time interval 5 seconds
1885629746 11
Frostbite Probability 30% ( Effect 200 )
Freezing Probability 8% ( Effect 200 )
FORT_TOWER_FREEZING_05
Surrounding 25.0m ( Simultaneous 18 )
Time interval 5 seconds
1885629746 14
Frostbite Probability 30% ( Effect 260 )
Freezing Probability 8% ( Effect 260 )
FORT_TOWER_LIGHTNING_02
Surrounding 25.0m ( Simultaneous 24 )
Time interval 5 seconds
1885629746 5
Electric shock Probability 20% ( Effect 100 )
FORT_TOWER_LIGHTNING_03
Surrounding 25.0m ( Simultaneous 24 )
Time interval 5 seconds
1885629746 8
Electric shock Probability 20% ( Effect 140 )
Decay level 6 ( Probability 20%, 20 Secound )
FORT_TOWER_LIGHTNING_04
Surrounding 25.0m ( Simultaneous 24 )
Time interval 5 seconds
1885629746 11
Electric shock Probability 20% ( Effect 200 )
Decay level 9 ( Probability 20%, 20 Secound )
FORT_TOWER_LIGHTNING_05
Surrounding 25.0m ( Simultaneous 24 )
Time interval 5 seconds
1885629746 14
Electric shock Probability 20% ( Effect 260 )
Decay level 12 ( Probability 20%, 20 Secound )
Impotent level 12 ( Probability 20%, 20 Secound )
Surrounding 30.0m ( Simultaneous 64 )
Time interval 5 seconds
1885629746 5
Frostbite Probability 40% ( Effect 100 )
FORT_STONE_JANGAN_02
Surrounding 30.0m ( Simultaneous 64 )
Time interval 5 seconds
1885629746 9
Frostbite Probability 40% ( Effect 120 )
FORT_STONE_JANGAN_03
Surrounding 30.0m ( Simultaneous 64 )
Time interval 5 seconds<br>1885629746 13
Frostbite Probability 40% ( Effect 180 )
Freezing Probability 10% ( Effect 180 )
FORT_STONE_JANGAN_04
Surrounding 30.0m ( Simultaneous 64 )
Time interval 5 seconds
1885629746 17
Frostbite Probability 40% ( Effect 200 )
Freezing Probability 10% ( Effect 200 )
FORT_STONE_JANGAN_05
Surrounding 30.0m ( Simultaneous 64 )
Time interval 5 seconds
1885629746 14
Frostbite Probability 40% ( Effect 260 )
Freezing Probability 10% ( Effect 260 )
Knock-Back probability 50%
FORT_TOWER_BLAZE_02
Surrounding 25.0m ( Simultaneous 24 )
Time interval 5 seconds
1885629746 5
Burn Probability 20% ( Effect 100 )
FORT_TOWER_BLAZE_03
Surrounding 25.0m ( Simultaneous 24 )
Time interval 5 seconds
1885629746 8
Burn Probability 20% ( Effect 140 )
Weaken level 6 ( Probability 20%, 20 Secound )
FORT_TOWER_BLAZE_04
Surrounding 25.0m ( Simultaneous 24 )
Time interval 5 seconds
1885629746 11
Burn Probability 20% ( Effect 200 )
Weaken level 9 ( Probability 20%, 20 Secound )
FORT_TOWER_BLAZE_05
Surrounding 25.0m ( Simultaneous 24 )
Time interval 5 seconds
1885629746 14
Burn Probability 20% ( Effect 260 )
Weaken level 12 ( Probability 20%, 20 Secound )
Division level 12 ( Probability 20%, 20 Secound )
FORT_TOWER_DARK_02
Surrounding 25.0m ( Simultaneous 24 )
Time interval 5 seconds
1885629746 5
Poison Probability 20% ( Effect 100 )
FORT_TOWER_DARK_03
Surrounding 25.0m ( Simultaneous 24 )
Time interval 5 seconds
1885629746 8
Poison Probability 20% ( Effect 140 )
Combustion level 6 ( Probability 20%, 20 Secound )
FORT_TOWER_DARK_04
Surrounding 25.0m ( Simultaneous 24 )
Time interval 5 seconds
1885629746 11
Poison Probability 20% ( Effect 200 )
Combustion level 9 ( Probability 20%, 20 Secound )
FORT_TOWER_DARK_05
Surrounding 25.0m ( Simultaneous 24 )
Time interval 5 seconds
1885629746 14
Poison Probability 20% ( Effect 260 )
Combustion level 12 ( Probability 20%, 20 Secound )
Short Sight level 12 ( Probability 20%, 20 Secound )
FORT_TOWER_FREEZING_02
Surrounding 25.0m ( Simultaneous 18 )
Time interval 5 seconds
1885629746 5
Frostbite Probability 30% ( Effect 100 )
FORT_TOWER_FREEZING_03
Surrounding 25.0m ( Simultaneous 18 )
Time interval 5 seconds
1885629746 8
Frostbite Probability 30% ( Effect 140 )
FORT_TOWER_FREEZING_04
Surrounding 25.0m ( Simultaneous 18 )
Time interval 5 seconds
1885629746 11
Frostbite Probability 30% ( Effect 200 )
Freezing Probability 8% ( Effect 200 )
FORT_TOWER_FREEZING_05
Surrounding 25.0m ( Simultaneous 18 )
Time interval 5 seconds
1885629746 14
Frostbite Probability 30% ( Effect 260 )
Freezing Probability 8% ( Effect 260 )
FORT_TOWER_LIGHTNING_02
Surrounding 25.0m ( Simultaneous 24 )
Time interval 5 seconds
1885629746 5
Electric shock Probability 20% ( Effect 100 )
FORT_TOWER_LIGHTNING_03
Surrounding 25.0m ( Simultaneous 24 )
Time interval 5 seconds
1885629746 8
Electric shock Probability 20% ( Effect 140 )
Decay level 6 ( Probability 20%, 20 Secound )
FORT_TOWER_LIGHTNING_04
Surrounding 25.0m ( Simultaneous 24 )
Time interval 5 seconds
1885629746 11
Electric shock Probability 20% ( Effect 200 )
Decay level 9 ( Probability 20%, 20 Secound )
FORT_TOWER_LIGHTNING_05
Surrounding 25.0m ( Simultaneous 24 )
Time interval 5 seconds
1885629746 14
Electric shock Probability 20% ( Effect 260 )
Decay level 12 ( Probability 20%, 20 Secound )
Impotent level 12 ( Probability 20%, 20 Secound )
Re: Fortress Tower Status
nightbloom wrote:^^ i was hoping for something more concrete, but its as good a guess as any.
This is what I need it for.
http://silkroadaddiction.com/wiki/Fortr ... ard_Towers
Ive been working on the Fortress War wiki entry.
Damn, a Wiki? BOOKMARK!
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nightbloom
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Re: Fortress Tower Status
Cruor made it.
Thanks Konpaku, that is exactly what I needed. Cruor is AFK so I couldnt ask him to fetch the info. ^^
Im assuming that first set of numbers applies to the heart, yes?
Thanks Konpaku, that is exactly what I needed. Cruor is AFK so I couldnt ask him to fetch the info. ^^
Im assuming that first set of numbers applies to the heart, yes?
Last edited by nightbloom on Tue Apr 08, 2008 8:11 pm, edited 1 time in total.
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- Konpaku
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Re: Fortress Tower Status
I need 2 help
one is join in one guild for see what code is it 1885629746.
other is...
help for pay locaweb (host of konpaku) http://www.locaweb.com.br , other is http://registro.br service grant domain, service.
Motive, i no work more :/ very low money now, now i have more time for add more information in website.
one is join in one guild for see what code is it 1885629746.
other is...
help for pay locaweb (host of konpaku) http://www.locaweb.com.br , other is http://registro.br service grant domain, service.
Motive, i no work more :/ very low money now, now i have more time for add more information in website.
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nightbloom
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Re: Fortress Tower Status
SRA is all paid for by donation of both money and time. Our users have been fantastic. Im sure the people who use your site will help you.
The wiki is nice because everyone contributes, not just us. Its a community project.
The wiki is nice because everyone contributes, not just us. Its a community project.
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- BloodOwnzzz
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