whats it ? what does it do ? when i closed it ,i was able to run css on high smoothly ,and with it ,it was laggy
Re: antialiasing ?
Posted: Fri May 02, 2008 6:36 am
by Cruor
Removes jaggies.
Re: antialiasing ?
Posted: Fri May 02, 2008 7:44 am
by Reise
Anti-aliasing is like a filter that smooths the edges of 3d models. Look up aliasing on google if you wanna know the details.
Re: antialiasing ?
Posted: Fri May 02, 2008 8:10 am
by BloodyBlade
Reise wrote:Anti-aliasing is like a filter that smooths the edges of 3d models. Look up aliasing on google if you wanna know the details.
Thats a really good explanation. couldnt do better ^^
Re: antialiasing ?
Posted: Fri May 02, 2008 8:02 pm
by SM-Count
I relation to gaming, don't bother. IMO in action I rarely notice anti-aliaicing except in 3-D movies and never in FPS. (Though I can't say I play FPS too much)
Re: antialiasing ?
Posted: Fri May 02, 2008 8:56 pm
by Vandango
x4 Antil Aliasing 1st Pic
No Anti Aliasing 2nd Pic
Re: antialiasing ?
Posted: Sat May 03, 2008 12:00 am
by heroo
i (almost) see no diff van
Re: antialiasing ?
Posted: Sat May 03, 2008 12:10 am
by Reise
Look at the side of the tower.
GW is one of the few games that you can use bloom and AA at the same time.
Re: antialiasing ?
Posted: Sat May 03, 2008 1:06 am
by dom
Ill take pics of FPS games/MMO games after i'm done this run for comparing purposes. On my screen the difference seems much more pronounced.
Re: antialiasing ?
Posted: Sat May 03, 2008 2:33 am
by Inuyasha584
the pic without anti looks like sro.
Re: antialiasing ?
Posted: Sat May 03, 2008 4:55 am
by dom
I also changed AF from 16x to 0x
Re: antialiasing ?
Posted: Sat May 03, 2008 5:12 am
by crazy_foo
Ya Reise explained it good. If you are playing a game with not so intensive graphics(like any mmo) enable it but if u playing games like Crysis or COD4 I just leave it off to get better FPS
Re: antialiasing ?
Posted: Sat May 03, 2008 5:18 am
by dom
crazy_foo wrote:If you are playing a game with not so intensive graphics(like any mmo) enable it
Trying going to Shat with high settings on a full population server.
*Spoiler is a quote of a post I made in one of the WoW topics. Pictures inside - those aren't GFX demanding at all.
Spoiler!
dom wrote: I've played both. I rather the 40 vs 40 AV BGs, ability to buy armor and items according to the honor you've earned, and much more competitive and stable arena system.
/thread-hijack I just hit 70 less then a week ago too, I should of made a thread. I was cheering too much to take a screenshot when I hit 70, but I have one I took the day after.
On the subject or wow and sro. I agree WoW is much slower, considering you can't leave a bot on 20 hours of the day to play for you. It normally takes a person ~200-250 hours to get to 70 on their first character. I wouldn't be surprised if 79-80 on SRO takes that alone. Not to mention, I lvled doing quests and instances, rather than grinding the same mobs for 600+ hours of /played time.
It also makes me laugh when players pick on the graphics. WoW is very scalable, on a high end computer it looks amazing. Not to mention that the terrain is terraformed and has tons of objects that take up a lot of GFX resources - compare that to the endless open plains of SRO with a random hill and tree in the middle of no where. See pictures I googled below, maybe in a bit i'll get in game and take a picture of myself flying on a gryphon somewhere, hundreds of feet off the ground looking down on the massive world, that takes like 20 minutes to fly from north to south on 1 of 2 continents located in the 1 of 2 realms.
Edit: here's some pictures I took flying over a zone in norther kalimdor - ill grab some more of other places in a second.
Here are pictures flying over a zone in the expansion, note I run on 1680x1050, and I don't have grass or mobs to draw from extreme distances, yet it's still much more complex than SRO.
Here are pictures of the capital city in the expansion, again, I don't have people or mobs to render from this altitude.
Here's one of my interface. I used to have an extremely modded interface, but it's too difficult to use when you play on more than one PC, and public PCs. I'm a paladin, so I don't have that many skills on my interface, but my other characters have more.
GG SRO fanboys that have never played WoW or have barely touched it, yet argue that SRO is better. WoW has 10,000,000 subscribers for a reason, without counting those that used to play or play on private servers.
Re: antialiasing ?
Posted: Sat May 03, 2008 6:04 am
by crazy_foo
True you wouldn't want to have AA on during a time like that But if WoW is designed better than sro and actually makes use of the graphics card not just cpu and ram intensive like sro then it should run massively more smooth in crowded areas, if u got a decent card at least.
Re: antialiasing ?
Posted: Sat May 03, 2008 7:51 am
by -Evan
The only good thing about SRO is it can force the "Bloom Effect" on old cards GeForce 4x Series.
AA / AF is plus for me when I'm playing FPS games.. because I get to see the enemy more cleary.
Re: antialiasing ?
Posted: Sat May 03, 2008 10:02 am
by Crumpets
Shouldn't have AA on anyways for FPS's :O
Re: antialiasing ?
Posted: Sat May 03, 2008 1:43 pm
by dom
Crumpets wrote:Shouldn't have AA on anyways for FPS's :O
Depending on the person, human eye tracks 70-100 FPS. If you can reach that threshold with AA on it wouldn't matter.
Re: antialiasing ?
Posted: Sat May 03, 2008 3:10 pm
by Starrie
dom wrote:
Crumpets wrote:Shouldn't have AA on anyways for FPS's :O
Depending on the person, human eye tracks 70-100 FPS. If you can reach that threshold with AA on it wouldn't matter.
We learned it was something like max 22 FPS... Maybe our teacher suck
Re: antialiasing ?
Posted: Sat May 03, 2008 3:38 pm
by Crumpets
dom wrote:
Crumpets wrote:Shouldn't have AA on anyways for FPS's :O
Depending on the person, human eye tracks 70-100 FPS. If you can reach that threshold with AA on it wouldn't matter.
Oh true true, don't get me wrong.
But I've always been a:
Singleplayer = Max Multiplayer = Lowest of the low.
Even played UT99 in 640x480 low low low low etc etc for a while when I was competitive. Just 'feels' better to me, all tho as you said .. it's impossible to know the difference between 100 FPS and 400 FPS.
Re: antialiasing ?
Posted: Sat May 03, 2008 6:02 pm
by Grimm-.-
@ Dom....What kind of armor is that?!
Re: antialiasing ?
Posted: Sat May 03, 2008 7:02 pm
by Disconn3cted
Starrie wrote:
dom wrote:
Crumpets wrote:Shouldn't have AA on anyways for FPS's :O
Depending on the person, human eye tracks 70-100 FPS. If you can reach that threshold with AA on it wouldn't matter.
We learned it was something like max 22 FPS... Maybe our teacher suck
30 fps is the average that the human eye can see
Re: antialiasing ?
Posted: Sat May 03, 2008 7:04 pm
by Reise
Dunno about you guys but every time I hear some fool say 30fps is the most you can see, I laugh. I can easily tell the difference between say 30 and 70 fps, and even up into the hundreds. Whoever taught you that people can only tell up to 30 fps is wrong.
Re: antialiasing ?
Posted: Sat May 03, 2008 8:58 pm
by CrimsonNuker
Dom you should show them your epic like 1080p COD4 pic WITH the AA then the same one without AA loll
Re: antialiasing ?
Posted: Sun May 04, 2008 12:35 am
by dom
Reise wrote:Dunno about you guys but every time I hear some fool say 30fps is the most you can see, I laugh. I can easily tell the difference between say 30 and 70 fps, and even up into the hundreds. Whoever taught you that people can only tell up to 30 fps is wrong.
I believe the normal is 77, but pro-gamers have been tracked to around 100.
meh anything above 30fps is playable, and at 60+ it doesn't really matter lol. Personally I like to leave AA off unless the card absolutely rapes the game because I like having 60+fps It is defiantly easy to tell the difference between 30,60, and 100 fps in game tho for example.
Re: antialiasing ?
Posted: Sun May 04, 2008 3:16 am
by Sharp324
Most people can only see a average of 60 FPS in games, around 25-30 in movies
Re: antialiasing ?
Posted: Sun May 04, 2008 8:15 pm
by Starrie
Sharp324 wrote:Most people can only see a average of 60 FPS in games, around 25-30 in movies
Yeah indeed. My bad, the subject my teacher told about were movies indeed. Nothing about gaming.
Re: antialiasing ?
Posted: Mon May 05, 2008 2:06 am
by ---Rev---
Gotta have maxed AA on everything, how can you play a game with all the jaggied edges everywhere gets so annoying... and if you can run it get a better GFX card lol, so mmuch better with AA maxed
Re: antialiasing ?
Posted: Mon May 05, 2008 2:14 am
by dom
---Rev--- wrote:Gotta have maxed AA on everything, how can you play a game with all the jaggied edges everywhere gets so annoying... and if you can run it get a better GFX card lol, so mmuch better with AA maxed
After 2x, the results are affected by diminishing returns and are marginal. Most of the time having it set to 2x will result in smoother framerate and better visual quality, rather than 6x or something higher.
Re: antialiasing ?
Posted: Mon May 05, 2008 2:19 am
by ---Rev---
dom wrote:
---Rev--- wrote:Gotta have maxed AA on everything, how can you play a game with all the jaggied edges everywhere gets so annoying... and if you can run it get a better GFX card lol, so mmuch better with AA maxed
After 2x, the results are affected by diminishing returns and are marginal. Most of the time having it set to 2x will result in smoother framerate and better visual quality, rather than 6x or something higher.
Always run x4 on everything including COD4, when I get my Sli set up later in the summer will probably up it to x8. But I cant play with less than x4 if I do I get headaches after a while.
Althought I do agree in the more modern games the textures are alot cleaner and the AA doesnt realy have that big of an effect like it used to, I can rmember playing BF2 with no AA and then maxing it and seeing such a huge difference, now its only marginal after x2.