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Big Rigs, worst game ever for PC

Posted: Wed Nov 14, 2007 6:58 pm
by satman83

Posted: Wed Nov 14, 2007 7:03 pm
by Aiyas
LOL

I remember seeing this on G4.

The only thing you can do is laugh at just how awful that game is. :D

Posted: Wed Nov 14, 2007 7:22 pm
by Reise
Holy shit.

You see the other gamespot videos like this? How can people actually make games like this lol.

Posted: Wed Nov 14, 2007 7:23 pm
by Rubennz
whats the actual mission of the game?

Posted: Wed Nov 14, 2007 7:29 pm
by Crumpets
Rubennz wrote:whats the actual mission of the game?


Too see how far you can toss the Game cd.

Posted: Wed Nov 14, 2007 7:43 pm
by poehalcho
im gonna buy it XD

Posted: Wed Nov 14, 2007 7:47 pm
by Sharp324
No, Big Mutha Truckas or w.e is the worse excuse for a game.

Posted: Wed Nov 14, 2007 7:58 pm
by Silkroad
this game is amazing

Posted: Wed Nov 14, 2007 8:04 pm
by FoxyFriend
Silkroad wrote:this game is amazing


hahaha sure yea ! Must run to shop and buy it.

Posted: Wed Nov 14, 2007 8:05 pm
by disturbed667
Sharp324 wrote:No, Big Mutha Truckas or w.e is the worse excuse for a game.


yeah i had that for gamecube when it first came out..totally sucked, used it like a clay pidgeon :P

Posted: Wed Nov 14, 2007 8:15 pm
by Stormprobe
OMG. What company would event hink of making that kind of game :shock:

Posted: Wed Nov 14, 2007 9:03 pm
by Colb
WTF?

That game is so bad, that most companies won't even have an alpha version that is so unfinished. No clipping? Where's the brushes? Filters? Nice specular lighting thar LOLZ! And omg physics ftw!


Holy shit, I could make a better "Big Rigs" game using the same game engine (Hasbro's NASCAR Heat).

Posted: Wed Nov 14, 2007 9:24 pm
by Colb
I just watched it again and wow. I was a mod coordinator at HCMotorsports for a game called NASCAR Heat. We basically just used the game engine because it was so diverse, it was the best thing to happen to the mod community. Seriously, how could BigRigs screw up the physics? The physics file is nothing but a broken down text file hidden in the .car file which you can get by using the basic engine tools to extract. It's so easy to modify, people with no programming experience could make halfway realistic physics. It was just that simple.

The track/map editing is basic 3Dmax modeling with 512x512 TGA's used for the 2d textures. It was actually easier to build a complete track for that game engine than it is to make a map for Counter-Strike (which is very freakin easy by the way).

And the HUD? Wow, that looks like a 30 second jobber in MS Paint. Again, the HUD is just a TGA file stored in the .car file.

How could any mod team release this game as is? Much less a freakin' game development company. That's terrible. A 2 or 3 person mod team could (and have) made more complete games than that from scratch.

Posted: Wed Nov 14, 2007 9:34 pm
by Innovacious
Colb wrote:I just watched it again and wow. I was a mod coordinator at HCMotorsports for a game called NASCAR Heat. We basically just used the game engine because it was so diverse, it was the best thing to happen to the mod community. Seriously, how could BigRigs screw up the physics? The physics file is nothing but a broken down text file hidden in the .car file which you can get by using the basic engine tools to extract. It's so easy to modify, people with no programming experience could make halfway realistic physics. It was just that simple.

The track/map editing is basic 3Dmax modeling with 512x512 TGA's used for the 2d textures. It was actually easier to build a complete track for that game engine than it is to make a map for Counter-Strike (which is very freakin easy by the way).

And the HUD? Wow, that looks like a 30 second jobber in MS Paint. Again, the HUD is just a TGA file stored in the .car file.

How could any mod team release this game as is? Much less a freakin' game development company. That's terrible. A 2 or 3 person mod team could (and have) made more complete games than that from scratch.


lol, anyone can make a game better than this thing, a single person with no experience can do it

1. Download rpgmaker, any version (well, ive only used 95 and 2000, dunno how easy newer ones are to use)
2. Install it
3. Run it, make a room and place a start point

tada, youve made a game better than this

or, download fps creator and do the same, or get a source game, download the sdk and do the same, or do the same with just about any programme like those you can find.

Posted: Wed Nov 14, 2007 9:36 pm
by TwelveEleven
Where can i download this? Looks so hot :shock:

Posted: Wed Nov 14, 2007 11:02 pm
by satman83
You whats really scary, that people brought that game...
¬_¬

Posted: Wed Nov 14, 2007 11:13 pm
by Innovacious
apparently there was a patch that fixed some of the bugs. The 5th track in the game casued the game to crash. A patch fixed this by replacing this track with a mirrored version of one of the other maps.

The opponent in the game had no AI, it just didnt move. The patch fixed this but it always stopped before it got to the finish so you still couldnt lose.

YOU'RE WINNER!

Posted: Thu Nov 15, 2007 12:02 am
by IZerkNoobz
hahah, horrible