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for gw players

Posted: Tue May 22, 2007 10:41 pm
by ranger4life
u think my mm build would work?


Necromancer/Mesmer
Level: 20

Soul Reaping: 8
Death Magic: 12
Inspiration Magic: 10

hold up, fixing some stuff

k here
Image

Posted: Wed May 23, 2007 4:40 am
by Fat_Smurf
hum get the interruption as e management aint really good if it's not on an hero or a really skilled player, being a MM you will stand behind and wont use it that much. I wouldn't go /me if it's not a hero, go /mo for heal area and drop taste of death if your not in pvp. get an elite for a heor I like to put jagged bone and dead nova for my own char I use golem or order of undeath.


if you use in pvp get the bond thing that split damage with minion it's a most lol


get rune to get dm to 16 sinc eur a MM u dont need hep that much but you need high lvl minion.

Posted: Wed May 23, 2007 5:12 am
by Deadly EYez
Also get some runes to get your death magic to level 16 with the head peice.

Posted: Wed May 23, 2007 6:27 am
by Ell
When I use to play most mms always had animate flesh golem, infuse condition, and dark bond. The mesmer skills are also kind of a waste here... But, things have probably changed a lot so idk.

Posted: Wed May 23, 2007 7:45 am
by Deadly EYez
I enjoyed my SS/echo necro way more..
For MM go necro/monk, its way better with heal area.

Posted: Wed May 23, 2007 9:28 pm
by ranger4life
ok well i added heal area and some other good skills and it owns, thnx for the info