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LineRider
Posted: Sun Jan 28, 2007 2:57 pm
by Demarthl
it's come to my attention not many of y'all have talked abotu this little flash demon, onyl one post came up with it when i searched, yes searched worked too, shocking.
anyway,
i've been playing aroudn with the game and its quite fun and addicting. using recorders to make videos, ive put some a couple up on youtube.
thanks to shoxi for finding the official site for me a week or so ago, i was using a half assed version xD
http://official-linerider.com/play.html
you can find my videos here,
http://www.youtube.com/profile?user=Demarthl
Posted: Sun Jan 28, 2007 3:02 pm
by RuYi
It's a great game, addicting though!
Thanks for posting this, I can be addicted again.
Saw the videos you made, I like 3 the best. You're pretty good at the game, I always crash within 30 secs lol.
Posted: Sun Jan 28, 2007 3:03 pm
by Key-J
Lolz, linerider. What a game.. Hours of mindless fun.. I remember in school last year, we had a LineRider setion... We had to create the most complex and fun course... Then we had like a vote on who the winner was...
Sadly, i came in 5th... Out of 36
Posted: Sun Jan 28, 2007 3:04 pm
by Demarthl
i take it one jump at a time, use the flag to pioint where i land, watch it in slow motion to see what knocks him off, its usualyl an angle too steep for that speed
practice makes perfect, and theb est things happen by accident : D
Posted: Sun Jan 28, 2007 3:06 pm
by RuYi
Thanks for the tips, I just took a wild guess where it would land and drew the lines, which rarely worked out. I'll give it another try soon. ^^
Posted: Sun Jan 28, 2007 3:10 pm
by Demarthl
if you hit the flag button when hes at the angle you want the next line to be it marks it out, then hit stop, draw the line, hit play and he'll continue from the marker at the same speed and angle.
it's best to draw a short line then a second really long one, so you knwo if he crashes or not.
once happy with the landing line erase the bigger line and proceed, dont forget to remove the lfag marker, that or set it up for the next big jump ^_^
on average i redraw each jump about 3 - 8 times depending on angle, (upside down is tricky, but falling straight down is worst)
sometimes you need to remove the lfag and re run the entire track, ith as a habit of changing how it works!