The last sentence is hilarious: "I bet we'll start selling bugfixes soon too". Especially funny because I wonder why Joymax haven't started doing that yet



Day[9] wrote:"Tea is a lot like gold expansions - it helps you kill people."
- Day[9] Daily 337 -
poehalcho wrote:So... In case somebody didn't hear the news yet:
Valve has introduced a new steam workshop mechanic which allows modmakers to start charging money for their mods. Currently it's only active for Skyrim. Most people including modders are heavily against it.
Major glaring issues atm are:
- Valve taking money from modders (75%!) (likely split between Bethesda and Valve)
- No system in place to stop stolen mods
- No system in place to limit low-effort mods
- Overpriced "micro"transactions.
- No guarantee that the mod will be patched if an update happens.
- Modders lose rights to their mod after uploading.
- 24 hour return policy which does nothing to ensure that a mod is compatible. Errors may only become evident days after "purchase."
- Not even a minimum guarantee of Quality Assurance. At least developer-produced DLC is expected to have gone through QA.
There's a petition's going around to get Valve to cut the crap, which are gathering signatures quickly:
https://www.change.org/p/valve-remove-t ... eated=true
https://www.change.org/p/valve-steam-re ... d-workshop
Depending on how this all turns out the workshop may end up in approximately the same position as the hell that is the mobile market, filled to the core with paid shovelware, from an influx of money-hungry opportunists with zero relation to the games.
People are suggesting pay_what_you_want schemes or donation buttons as an alternative, which seems like a much cleaner way of doing it, without destroying one of the best parts of gaming as a whole.
That vid is seriously hilarious btw ;D

Gaben wrote:We are adding a pay what you want button where the mod author can set the starting amount wherever they want.

Day[9] wrote:"Tea is a lot like gold expansions - it helps you kill people."
- Day[9] Daily 337 -
DarkJackal wrote:-.- Another part of games being used to sell for extra. It feels like soon enough extra lives and reloading or using a minimap is gonna be a feature that costs money.
lol 75%

Day[9] wrote:"Tea is a lot like gold expansions - it helps you kill people."
- Day[9] Daily 337 -
Alden wrote:We're going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we'll be refunding you the complete amount. We talked to the team at Bethesda and they agree.
We've done this because it's clear we didn't understand exactly what we were doing. We've been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they've been received well. It's obvious now that this case is different.
To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.
But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop. We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here.
Now that you've backed a dump truck of feedback onto our inboxes, we'll be chewing through that, but if you have any further thoughts let us know.

Day[9] wrote:"Tea is a lot like gold expansions - it helps you kill people."
- Day[9] Daily 337 -
poehalcho wrote:Edit:
here's Bethesda's side of the story
http://www.bethblog.com/2015/04/27/why- ... -on-steam/
DarkJackal wrote:Glad to hear this failed. There's already enough profit in games alone, not even counting DLC and addons, they need to let up on the greed a little ffs.

Day[9] wrote:"Tea is a lot like gold expansions - it helps you kill people."
- Day[9] Daily 337 -

Day[9] wrote:"Tea is a lot like gold expansions - it helps you kill people."
- Day[9] Daily 337 -
poehalcho wrote:DarkJackal wrote:Glad to hear this failed. There's already enough profit in games alone, not even counting DLC and addons, they need to let up on the greed a little ffs.
It's not entirely clear how much they're backing out though...
Judging from their words it sounds like they would like to give it another try, just in a more thought out way... Besides, they only state they're pulling it from Skyrim, not other places :/?
It sounds like this won't be the last we hear of it...
poehalcho wrote:Shoehorning in a monetization scheme is going to result in something similar to the mobile market as we know it right now. People that have previously not really had anything to do with the game are going to swarm it to produce overpriced low-effort mods that may or may not work anymore as soon as a patch for the game comes. These people don't care for anything more that a pretty penny.
Meanwhile the people that sorta do deserve it, suffer the same bad rep and only get a measly 25% anyway... and only after a $100 initial sum has been reached to boot.
ltsune wrote:You certainly raise some great points, but I do have a comment to the part quoted and highlighted with bold text above.
I don't think it is going to be as bad as you might imagine. The market will stabilize itself. Over time, the bad "modders" who only joined to make a pretty penny and don't care for supporting the mods WILL get a bad reputation. And people WILL stop buying their mods if they're not good. It takes time, yes. And yes, some consumers will end up buying a mod only to realize that the modder isn't going to support it anymore. But over time, those modders who use such tactics will get a bad reputation.
Very much like online scams typically only exist for so long because eventually, gradually, people will become aware of what is going on.
What will happen is that the good modders, those who genuinely want to make something great, will rise to the top and now they may even earn a penny or two for something they were doing anyway.
And new modders might arrive to the scene as well. They may have other ideas and mindsets, which will bring different mods to life too. Hurray for diversity!
In the end, that's just how the internet works. People talk to each other about the bad things. They'll rant! And in this case, that's a good thing.

Day[9] wrote:"Tea is a lot like gold expansions - it helps you kill people."
- Day[9] Daily 337 -