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Unlimited Detail = death to polygons?

Posted: Fri May 14, 2010 2:06 pm
by Pan_Raider(`_´)
time to start dreaming


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unlimiteddetailtechnology.com wrote:What Is It ?
Unlimited Detail is a new technology for making realtime 3D graphics.
Unlimited Detail is different from existing 3D graphics systems because it can process unlimited point cloud data in real time, giving the highest level of geometry ever seen.
Image

The above picture contains billions of points and we can run it all in real-time.
This site has a gallery of pictures for you to look at, as well as some video clips you can download. We also have a technical clip that will explain Unlimited Detail in more detail.

We are in the process of Negotiating to get the Commercial version of Unlimited Details SDK built. After that, you should expect to see 3D graphics take a huge leap forward in about 16 months when Unlimited Detail comes out commercially, in Games and other products.


http://unlimiteddetailtechnology.com/home.html
http://unlimiteddetailtechnology.com/description.html
http://unlimiteddetailtechnology.com/pictures.html

Re: Unlimited Detail = death to polygons?

Posted: Fri May 14, 2010 2:20 pm
by poehalcho
1. I liked my polygons :( they had a nice charm.
2. how does one create shapes with it? I can't really imagine how your supposed to make something. click for each little dot to appear D:?

Re: Unlimited Detail = death to polygons?

Posted: Fri May 14, 2010 2:22 pm
by MarshMallow
Wow, great post!

Re: Unlimited Detail = death to polygons?

Posted: Fri May 14, 2010 2:43 pm
by _Equal_
Googled it

See the multiple posts from people on the graphics forum lauding it - all with 1 post, and nothing more

see the multiple posts from detractors asking questions to which they get "we're under NDA, I can't discuss it"

sorry, looks to be fake. And did you notice in the video, whatever FPS that was, uhhh... SLIDESHOW.

Re: Unlimited Detail = death to polygons?

Posted: Fri May 14, 2010 2:44 pm
by CeLL
MarshMallow wrote:Wow, great post!

even better post.

Re: Unlimited Detail = death to polygons?

Posted: Fri May 14, 2010 2:45 pm
by Pan_Raider(`_´)
poehalcho wrote:1. I liked my polygons :( they had a nice charm. ati and nvidia will say the same
2. how does one create shapes with it? I can't really imagine how your supposed to make something. click for each little dot to appear D:?


to 2, its a picture made of dots rather than polygons, the algorythm gains access to the dots by searching the ones relevant to the view angle and screen resolution and projects them.
or described on the site:

unlimiteddetailtechnology.com wrote:Unlimited Detail is a system, which is more like a search algorithm than a 3D engine.
It is best explained like this: if you had a word document and you went to the “SEARCH” tool and typed in a word like “MONEY” the search tool quickly searches for every place that word appeared in the document. Google and Yahoo are also search engines that go looking for things very quickly. Unlimited Detail is basically a point cloud search algorithm. We can build enormous worlds with huge numbers of points, then compress them down to be very small. The Unlimited Detail engine works out which direction the camera is facing and then searches the data to find only the points it needs to put on the screen it doesn’t touch any unneeded points, all it wants is 1024*768 (if that is our resolution) points, one for each pixel of the screen. It has a few tricky things to work out, like: what objects are closest to the camera, what objects cover each other, how big should an object be as it gets further back. But all of this is done by a new sort of method that we call MASS CONNECTED PROCESSING. Mass connected processing is where we have a way of processing masses of data at the same time and then applying the small changes to each part at the end.

The result is a perfect pure bug free 3D engine that gives Unlimited Geometry running super fast, and it's all done in software.

Re: Unlimited Detail = death to polygons?

Posted: Fri May 14, 2010 2:58 pm
by poehalcho
Geometry D:, should've known >_<.
Now I actually have to become good at maths if I am to start making games =/.

Pan wrote:ati and nvidia will say the same


This is probably the moment for a completly new company to rise. Ati/Nvidia will notice the succes and join in. it'll become a tri-war.

Re: Unlimited Detail = death to polygons?

Posted: Fri May 14, 2010 2:59 pm
by Pan_Raider(`_´)
_Equal_ wrote:Googled it

See the multiple posts from people on the graphics forum lauding it - all with 1 post, and nothing more

see the multiple posts from detractors asking questions to which they get "we're under NDA, I can't discuss it"

sorry, looks to be fake. And did you notice in the video, whatever FPS that was, uhhh... SLIDESHOW.


i'm not surprised about them being under NDA, even though the theory isnt new, their concept of making it work is what people are after.
They've got a head start into it and as appealing as it is to reveal exactly how it works, it is also a way to lose a head start into this area.

it lacks animations etc. because it is a new concept, the CEO already apologized about that.
it will take some time till it can do what polygons graphics can.
16 months seems a bit short.

Re: Unlimited Detail = death to polygons?

Posted: Fri May 14, 2010 3:07 pm
by _Equal_
It's not just that, it's the "new guy who can't program but has a brilliant idea that may or may not work"

Cloud points? How do they do textures on it? Scaling? Antialiasing? Bitmapping? Blitting?

I'm no expert on video but if this is true, you realize the major video card companies stand to lose millions...they are claiming this is doable in SOFTWARE.

It just reminds me of the car that runs on water. It doesn't exist in that form.

Re: Unlimited Detail = death to polygons?

Posted: Fri May 14, 2010 3:22 pm
by poehalcho
The other problem about this, is that probably no one in his right mind would bother making this many details. It's too much work and absolutely not worth it. Be it implemented or not, game design would not differ by much graphically, it would just be much heavier for the computer and realistically correct.

...probably.

Re: Unlimited Detail = death to polygons?

Posted: Fri May 14, 2010 4:25 pm
by Pan_Raider(`_´)
_Equal_ wrote:It's not just that, it's the "new guy who can't program but has a brilliant idea that may or may not work"

Cloud points? How do they do textures on it? Scaling? Antialiasing? Bitmapping? Blitting?

I'm no expert on video but if this is true, you realize the major video card companies stand to lose millions...they are claiming this is doable in SOFTWARE.

It just reminds me of the car that runs on water. It doesn't exist in that form.


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there is also a way to create feul from bodywaste/sewage as well..hasn't really been improved that much or the knowledge is being suppressed by oil/gas/feul barrons.
money talks.

as for their "software only" claim, we'll see about that in the future, this is just a kind of teaser for their technology.

poehalcho wrote:The other problem about this, is that probably no one in his right mind would bother making this many details. It's too much work and absolutely not worth it. Be it implemented or not, game design would not differ by much graphically, it would just be much heavier for the computer and realistically correct.

...probably.


it would create new possibilities in the detail spectrum. All they'd have to do would be to make it possible for everyone to access it, not only people owning supercomputers.
If the problems for a certain amount of output are minimized and the effort is made worth it they can realistically hope for high demand to surely achieve a breakthrough.

Re: Unlimited Detail = death to polygons?

Posted: Fri May 14, 2010 4:36 pm
by curvekiller
poehalcho wrote:
Pan wrote:ati and nvidia will say the same


This is probably the moment for a completly new company to rise. Ati/Nvidia will notice the succes and join in. it'll become a tri-war.

Haha you wish.
They'll just buy that company.

Re: Unlimited Detail = death to polygons?

Posted: Fri May 14, 2010 6:03 pm
by [SD]Master_Wong
fake as the video may be the theory is real albiet very difficult

Re: Unlimited Detail = death to polygons?

Posted: Fri May 14, 2010 9:07 pm
by Reise
Would have been nice if they could explain how textures are applied to the point system.

Pretty neat stuff anyway.

Re: Unlimited Detail = death to polygons?

Posted: Fri May 14, 2010 10:11 pm
by EvGa
[SD]Master_Wong wrote:fake as the video may be the theory is real albiet very difficult


Fake? lol, just lol.

Interesting concept, apparently the code for this isn't too complicated (from what I read), but can it be animated?

EDIT: Animation:

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Re: Unlimited Detail = death to polygons?

Posted: Fri May 14, 2010 10:29 pm
by Doppleganger
How big would video game file sizes be?

Re: Unlimited Detail = death to polygons?

Posted: Fri May 14, 2010 10:40 pm
by EvGa
Doppleganger wrote:How big would video game file sizes be?

bout tree fiddy

Re: Unlimited Detail = death to polygons?

Posted: Fri May 14, 2010 11:45 pm
by [SD]Master_Wong
EvGa wrote:
[SD]Master_Wong wrote:fake as the video may be the theory is real albiet very difficult


Fake? lol, just lol.

Interesting concept, apparently the code for this isn't too complicated (from what I read), but can it be animated?

EDIT: Animation:

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actually i said fake in such a manor to address those who posted above me why else would i say the theory is real and video is fake?

Re: Unlimited Detail = death to polygons?

Posted: Sat May 15, 2010 12:07 am
by SM-Count
My little sister can make a better website.

Re: Unlimited Detail = death to polygons?

Posted: Sat May 15, 2010 12:45 am
by EvGa
SM-Count wrote:My little sister can make a better website.
I was thinking the exact same thing...
[SD]Master_Wong wrote:actually i said fake in such a manor to address those who posted above me why else would i say the theory is real and video is fake?
I don't know, your punctuation is terrible so I couldn't tell who you were addressing.

Re: Unlimited Detail = death to polygons?

Posted: Sat May 15, 2010 1:05 am
by Crowley
I spent most of my time watching your avatar instead of the video. :)

Re: Unlimited Detail = death to polygons?

Posted: Sat May 15, 2010 7:32 am
by /Pi
I'm not tech wizz but it kinda sounds like how vectors work.

Re: Unlimited Detail = death to polygons?

Posted: Sat May 15, 2010 1:25 pm
by William-CL
People claim it's fake and I also find it a tad fishy. However, new technology always seems impossible until you see it for yourself. Look at the light bulb

Re: Unlimited Detail = death to polygons?

Posted: Sat May 15, 2010 11:33 pm
by MrTwilliger
The theory behind it seems pretty interesting indeed. With that said there's just something so nostalgic and magnificent about playing an old school polygon game such as FF7 <3

Re: Unlimited Detail = death to polygons?

Posted: Sun May 16, 2010 2:00 pm
by Love
I am very much interested and I can see the possibility but blah blah, I also think is fake.