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You no see Helmut
Posted: Sat Sep 20, 2008 1:22 pm
by Hostage
Request a did for a guildie. Most of the time I don't like doing sro themed sig but there was no way I could say no this time. So I put a lot of thought into how I could get a cool " unique" look to it. To set it aside from other " over smudged/C4d abused" sigs.


imageshack mirror
It's probably still a WIP but I couldn't care less right now. I'll look at it agian after I watch some cartoons and take a nap.
Thoughts....
Re: You no see Helmut
Posted: Sat Sep 20, 2008 1:46 pm
by Kirkaldi
LOL, I SEE THE HELMET!!

Re: You no see Helmut
Posted: Sat Sep 20, 2008 3:18 pm
by Melez
Kirkaldi wrote:LOL, I SEE THE HELMET!!

No, it's his hair.
Don't know wat to think about the sig though. Have absolutely no opinon.

Re: You no see Helmut
Posted: Sat Sep 20, 2008 3:21 pm
by IceCrash
I like it even tho it looks wierd
it looks pro in my opinion, the thought+art you put into it, i mean the wall you put along with the ball in the background was definitly smart
The guy itself is a mess, but the erm whole of it its nice, it's hard to explain.
If i'd rate your work i'd do a 9/10
if i'd rate it as if i like it or not, i'd do a 6/10
gj anyways
Re: You no see Helmut
Posted: Sat Sep 20, 2008 4:34 pm
by RogueKiller
Yeah I know what you mean about SRO sigs.
As for this sig, its definitely unqiue but I'm not sure if I feel it or not with the render. I could definitely see this style being amazing with a real person as the render. Anyways still good, the depth and shading effects are awesome.
Edit: Whats a WIP? I Keep reading it.
Re: You no see Helmut
Posted: Sat Sep 20, 2008 4:38 pm
by Barotix
WIP = Work in Progress.
Re: You no see Helmut
Posted: Sat Sep 20, 2008 5:07 pm
by Hostage
IceCrash wrote:The guy itself is a mess, but the erm whole of it its nice, it's hard to explain.
Naw the character is fine ( I made sure to take the screenshot myself) I just chose to vector it. I'll stick to vectoring people from now one, they don't produce the same result with game charaters.
Here's the same sig without her vectored. And now that I've gotten some sleep I can see where I've messed up which I will be fixing up soon.

Yeah I know what you mean, Rogue. I don't understand what it is about them they just never seem to come out nice. Oh, I might give this style a go with a real life stock sometime soon. I can totally see it working with a cute girl instead.

Re: You no see Helmut
Posted: Sat Sep 20, 2008 8:10 pm
by 0l3n
Id like to see a cartoon charcter in there, not a real person nor a game character.
Re: You no see Helmut
Posted: Sun Sep 21, 2008 12:51 am
by Azn_Pride
Love what you've done with it

p.s. is that u_want_me in the work?

Re: You no see Helmut
Posted: Sun Sep 21, 2008 1:04 am
by Hostage
Azn_Pride wrote:Love what you've done with it

p.s. is that u_want_me in the work?

Yup that's her. It was her request.
Unno 0len. the reason I vectored it the first time around was so that I could get that "cartoony" feel out of it, it didn't work. I guess it would have to be the right type of render to work.