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NSR ~ Snake
Posted: Thu Jul 10, 2008 9:43 pm
by Evil_Venom
Re: NSR ~ Snake
Posted: Thu Jul 10, 2008 10:24 pm
by IceCrash
7/10, the render, somehow it doesnt seem like it fits in the background you know what i mean? It looks like it doesnt belong there, and the colours dont match too imo, but i like that background a lot.
Still good job
Re: NSR ~ Snake
Posted: Thu Jul 10, 2008 10:30 pm
by Verfo
Render and background dont match, the render doesnt seem to blend in, also dont like that part beside his hand 7/10
Re: NSR ~ Snake
Posted: Fri Jul 11, 2008 1:18 pm
by Evil_Venom
With V3 I tried to fix the blending in with the background I also took out the glow line.
Re: NSR ~ Snake
Posted: Fri Jul 11, 2008 9:09 pm
by IceCrash
8/10 now
i like it, i just think the text could/should be seen easier, it's kinda hard to see it.
otherwise, it woulda been 9/10 cause it's pretty good imo
Re: NSR ~ Snake
Posted: Fri Jul 11, 2008 9:21 pm
by nohunta
2 and 3 look great
Re: NSR ~ Snake
Posted: Fri Jul 11, 2008 9:22 pm
by nohunta
nohunta wrote:2 and 3 look great
Bad text placement Edit: sorry ment to edit the first post lol
Re: NSR ~ Snake
Posted: Fri Jul 11, 2008 10:31 pm
by cin
imo
background too chaotic
lighting is coming from everywhere
try in photoshop:
first -> hide the layer(s) of the snake guy
make a new layer on top of the other layers
go image -> apply image
now go filter -> render -> lighting effects,
and make the lighting come from like top left.
then unhide the snake guy layer, put it on top,
go filter -> render -> lighting effects again,
and make the lighting on the snake guy like it
fits with the background layer.
idk how much a photoshop pro you are atm, but
the above tip just might bring some less chaos
to the sig >.<
Re: NSR ~ Snake
Posted: Fri Jul 11, 2008 11:13 pm
by Evil_Venom
Like this?

Re: NSR ~ Snake
Posted: Sat Jul 12, 2008 1:14 am
by RogueKiller
Try basing the colors of the background to the colors of the render. The blueish grey colors.
Re: NSR ~ Snake
Posted: Sat Jul 12, 2008 10:24 am
by Way
That last1 is best, but i dont like that render.