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NSR renderless sig
Posted: Wed Mar 26, 2008 2:42 pm
by hemagoku
Re: NSR renderless sig
Posted: Wed Mar 26, 2008 2:43 pm
by BrokenSaint
That would be called 'abstract' lol. Mm, good choice of coulrs but it really needs more, especially shapes.
Re: NSR renderless sig
Posted: Wed Mar 26, 2008 3:49 pm
by hemagoku
kk ,added v2
Re: NSR renderless sig
Posted: Wed Mar 26, 2008 4:18 pm
by BrokenSaint
slightly better, but i meant you should fill it up so I see less of the green background. keep going!
Re: NSR renderless sig
Posted: Wed Mar 26, 2008 4:28 pm
by hemagoku
BrokenSaint wrote:slightly better, but i meant you should fill it up so I see less of the green background. keep going!
oh i think i got u
edit : added v3
Re: NSR renderless sig
Posted: Wed Mar 26, 2008 6:04 pm
by Waisha
Try some smudging and other effects.
Re: NSR renderless sig
Posted: Wed Mar 26, 2008 6:23 pm
by _Angels
v3 looks got rlly bad quality o_O
Re: NSR renderless sig
Posted: Wed Mar 26, 2008 7:07 pm
by Swindler
_Angels wrote:v3 looks got rlly bad quality o_O
yeah and what did you do with v3 anyway? BrokenSaint said you should cover the mostly green and you just did it dark green and more LQ?
Re: NSR renderless sig
Posted: Wed Mar 26, 2008 7:36 pm
by HOLLAstir
scratch the typo. Colors clash, get rid of the green, stick with the other colors. Compo doesn't work too well.
Re: NSR renderless sig
Posted: Sun Mar 30, 2008 2:51 am
by rek
Colours @_@