Preproduction
Posted: Sat Dec 22, 2007 4:48 pm
I'm not attempting to force an idea on anyone.
When I began attending my school I thought preproduction was stupid, why draw something out on paper when I have this powerful beast at my fingertips and unlimited options as I played on the proverbial swing sets of photoshop.
I have no come to realize that not only is prepro important, but that it is the most important step to ANY piece. I believe a designer/artist and even the casual dabbler should have a solid idea down on good old pencil and paper before continuing with a new piece.
BUT LIKE OMG I CANT DRAW!
Yeah, well, neither can I. BUT I can envision what I want to happen in photoshop and with some rough visuals and notes I can have it all laid out beforehand.
OK, SO WAI?
Time. Pure and simple, if you have a plan going into a piece the process will be much faster, and you will never get ultimately lost and end up scrapping a project. (especially if you were really happy with your prepro)
WOW NEAT, SO WHAT?
Well, just pointing it out really. I challenge everyone to try it at least twice on some new pieces. Heck, it would be really cool if some people scanned in their prepro to see how a piece evolved from paper to execution in our digital world. I will be doing this soon just to give an example of what Im talking about.
When I began attending my school I thought preproduction was stupid, why draw something out on paper when I have this powerful beast at my fingertips and unlimited options as I played on the proverbial swing sets of photoshop.
I have no come to realize that not only is prepro important, but that it is the most important step to ANY piece. I believe a designer/artist and even the casual dabbler should have a solid idea down on good old pencil and paper before continuing with a new piece.
BUT LIKE OMG I CANT DRAW!
Yeah, well, neither can I. BUT I can envision what I want to happen in photoshop and with some rough visuals and notes I can have it all laid out beforehand.
OK, SO WAI?
Time. Pure and simple, if you have a plan going into a piece the process will be much faster, and you will never get ultimately lost and end up scrapping a project. (especially if you were really happy with your prepro)
WOW NEAT, SO WHAT?
Well, just pointing it out really. I challenge everyone to try it at least twice on some new pieces. Heck, it would be really cool if some people scanned in their prepro to see how a piece evolved from paper to execution in our digital world. I will be doing this soon just to give an example of what Im talking about.