Digital art design, renderings, signatures and anything art related. Upload pictures of your newest work or ask for feedback. Post graphics requests or discuss art in general.
I make a lot of pics for people on another game, where there are player profiles, but I never really made a sig before, so I asked a friend to make me one for these forums.
He came up with:
I decided to have a go of my own as well though:
Which should I use? Or, should I keep trying?
edit: Also, seein as I never made sigs before, tips? ^_^
My stories + songs Story Search: [Story] author Trice Parody Search: [Parody] author Trice Ty cin Sarcasm makes you more attractive to the opposite sex
Ditch the overlay border...at least for a brushed sig like this. The colors are mute which make the border boring. Try to involve some blending (smudge tool, lighting effects c4ds, focus points etc.) When the font is that big, theres not really a focal point because the sword is on the side while the text is huge and in the middle.
Think everyone starts with the ole' brushed sigs with a color dropper color, but try to move onto render smudging and maybe some c4d usage.
My stories + songs Story Search: [Story] author Trice Parody Search: [Parody] author Trice Ty cin Sarcasm makes you more attractive to the opposite sex
The real sin I can see in your sig is the fact that the sword is bit small and fuzzy, while the words are are quite sharp. A simple composition can be quite nice. Making your sig look like everyone else's defies the word "signature" in it's second definition of "something (as a tune, style, or logo) that serves to set apart or identify".
<<banned from SRF for rules violations: being a constant problem. -SG>>
thats coz i tried to render a larger pic myself which, nto being able to render, was clearly an error ^_^
i just dont like mass used renders
My stories + songs Story Search: [Story] author Trice Parody Search: [Parody] author Trice Ty cin Sarcasm makes you more attractive to the opposite sex
I render all my own stuff cause I use Paint Shop Pro instead of PS. Im sure that PS has a "sharpen" function cause PSP does. Try that after you render and shrink something.
<<banned from SRF for rules violations: being a constant problem. -SG>>