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Can u rate this sig Plz

Posted: Tue Aug 21, 2007 11:50 am
by pyro93
Image

Yea so what do u think i should work on what should i need to improve :s thnx

Posted: Tue Aug 21, 2007 11:54 am
by cin
damn i <3 your color schemes!

Posted: Tue Aug 21, 2007 11:57 am
by 0l3n
cin wrote:damn i <3 your color schemes!


Sorry but I dont :(
Not in this one.

Posted: Tue Aug 21, 2007 12:28 pm
by lavapockets
It's dam cool looking, though I have to agree with Ol3n...the colors aren't that great in this one :( I think if you toned the yellows down a little it would help.

On a side note, I :love: :love: :love: your new siggy Cin :D

Posted: Wed Aug 22, 2007 1:11 am
by _Shinigami_
that looks nice 7/10

Posted: Wed Aug 22, 2007 2:01 am
by aazumak
i think its good, nice flow, but to muich yellow, if you could just lower the yellow ness down a bit to its orgiional colors it owuld be ill



also add some very small text in one of those light spots, mae the text the color of one of the darker spots, then id go for it

Posted: Wed Aug 22, 2007 9:11 am
by Diabolic
I agree with what has been said so far. You might want to add a more noticeable light source and tone down that yellow in order to make the dude pop out. Also, I think it's a bit too noticeable that you used the smudge tool on this. Smudge tool always makes stuff look really cheap, in my opinion.

Posted: Wed Aug 22, 2007 10:48 am
by rek
Not if you do it properly.

Posted: Wed Aug 22, 2007 11:49 am
by Rizla
cin wrote:damn i <3 your color schemes!


what color scheme it's monotone. If you like this just take random anysig and add a gradient map ontop of it in overlay mode - pow.

So, monotone = little to no depth, skewed lighting

Any tool can look cheap if it is obvious how/where it was used, especially to somebody familiar with gfx. Hence the reason lens flares make me shudder.

Posted: Wed Aug 22, 2007 6:02 pm
by Diabolic
reK wrote:Not if you do it properly.

Well I did say it was just my opinion. :P