nsr

Digital art design, renderings, signatures and anything art related. Upload pictures of your newest work or ask for feedback. Post graphics requests or discuss art in general.
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chrisorg
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Post by chrisorg »

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McLovin1t
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Re: nsr

Post by McLovin1t »

Very cool :)
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ZSZC Water - Pure Int S/S 3x
ZSZC Fire - Pure Str Bow 4x
ZSZC Fire - Pure Int Spear 4x

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Skyve
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Re: nsr

Post by Skyve »

Took me like a minute to figure out what was the render :P

+1 on Clipping Masks.
-1 on blue light on his left hand.
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ExSoldier/Skyve/Loki

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Panu
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Re: nsr

Post by Panu »

ExSoldier wrote:-1 on blue light on his left hand.

I didn't even notice it until you mentioned it, now I can't look away. :x
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McLovin1t
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Re: nsr

Post by McLovin1t »

Panu wrote:
ExSoldier wrote:-1 on blue light on his left hand.

I didn't even notice it until you mentioned it, now I can't look away. :x

Samesies
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ZSZC Water - Pure Int S/S 3x
ZSZC Fire - Pure Str Bow 4x
ZSZC Fire - Pure Int Spear 4x

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chrisorg
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Re: nsr

Post by chrisorg »

Thanks guys
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*BlackFox
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Re: nsr

Post by *BlackFox »

ExSoldier wrote:+1 on blue light on his left hand.
Fixed :giveup:
Otherwise, not bad at all!
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Shomari
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Re: nsr

Post by Shomari »

I think it would be better if you made it seem like that blue mayonnaise was coming from him (like his chest or something)
lighting is weak.
I've seen better from you.
My attention span is

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Panu
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Re: nsr

Post by Panu »

On the lower left part of the sig where you have blue effects running; it seems like that effect would suit a more cartoon like creation, say a superhero or something.
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inky
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Re: nsr

Post by inky »

I like a lot of your work but this one is an exception. Yes, as someone pointed out, the blue light on the left looks awkward and definitely does not integrate itself with the entire thing. But in addition to that, as soon as I look at the sig, rather than looking at an image with combined and blended elements (focal render, brushes, bg, etc), all I see are flat layers on top of one another. The darkened designs on the bg like the arrows and the nets, the blue brushes (?) on the bottom foreground, and the sudden emptiness for >80% of the focal -- they simply don't add up. Just my 2 cents. =/

For the most part, a 2D render would look good with 2D designs (maybe a little 3D), but a 3D focal would look great (almost exclusively) with 3D additions.
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ImageAlastor Crow

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