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NSR - Doom
Posted: Tue Mar 09, 2010 5:54 pm
by 0l3n
Well, this time around I tried some new things so this is mostly an experiment.

EDIT: The original stock is in the spoiler, like I said, if anyone wants still wants a tut (for any of my tags) then just ask

EDIT: Heres a slightly altered version:

Re: NSR - Doom
Posted: Tue Mar 09, 2010 6:24 pm
by 0l3n
Thanks Ofy, well first and foremost its a photomanip (forgot to post that in the original post) so I might not have done as much as you think I did, ill try to post the stock and if anyone still wants a tutorial or just the psd then sure.
Re: NSR - Doom
Posted: Tue Mar 09, 2010 6:54 pm
by 0l3n
Yeah it did, though making one by hand isnt that hard, just make a sphere with a cloud texture over it. If you want it to glow then just use some soft brushing on lighten + a few other minor details.
Re: NSR - Doom
Posted: Tue Mar 09, 2010 8:03 pm
by CrimsonNuker
I haven't said this in a while.
10/10
Re: NSR - Doom
Posted: Tue Mar 09, 2010 8:09 pm
by 0l3n
CrimsonNuker wrote:I haven't said this in a while.
10/10

I would like to thank my parents for being there every step of the way.
I would also like to thank Adobe for providing me with the epic software that is Photoshop.
And ofcourse Jacky who everytime I wanted to stop, kept reminding me about the XS child condoms he had in his pocket to keep me going.

You Jacky!
Re: NSR - Doom
Posted: Wed Mar 10, 2010 12:10 am
by Kraq
Looks sweet =]
Some blue lighting on the buildings would make it tons better.
Re: NSR - Doom
Posted: Wed Mar 10, 2010 12:37 am
by Noobs_Slayer
Nice, it giving me inspiration to open my ol ps and do some sigs. However next sig of mine gonna be rasta inspired, and then city explosion.
Re: NSR - Doom
Posted: Wed Mar 10, 2010 1:11 am
by 0l3n
Noobs_Slayer wrote:Nice, it giving me inspiration to open my ol ps and do some sigs. However next sig of mine gonna be rasta inspired, and then city explosion.
I present to you good sir, your source of inspiration!

Re: NSR - Doom
Posted: Wed Mar 10, 2010 3:18 am
by Deadsolid
Very nice! 10/10!!!
It isnt over sharpened which basically makes this sig
Re: NSR - Doom
Posted: Wed Mar 10, 2010 4:22 am
by Dystopia
Very nice.
I love these surreal type sigs.
Re: NSR - Doom
Posted: Wed Mar 10, 2010 6:48 am
by Skyve
DAYYYUUUUMMMMM,
I should seriously start making signatures with "IRL Stuff/People" as Renders.
Re: NSR - Doom
Posted: Wed Mar 10, 2010 8:36 am
by 0l3n
Id suggest you focus on renders still and get more comfortable making clean backgrounds before transitioning to using stocks.
Though your free to try ofcourse

Re: NSR - Doom
Posted: Wed Mar 10, 2010 11:34 pm
by Skyve
0l3n wrote:Id suggest you focus on renders still and get more comfortable making clean backgrounds before transitioning to using stocks.
Though your free to try ofcourse

*TAKE NOTE*
To be honest I'm lacking some ideas/technique. Right now I ;
- Make background with brush
- Insert Render
- Insert C4D
- Use Radial/Motion blur
- Play with Blending Options
Re: NSR - Doom
Posted: Wed Mar 10, 2010 11:49 pm
by Kraq
ExSoldier wrote:0l3n wrote:Id suggest you focus on renders still and get more comfortable making clean backgrounds before transitioning to using stocks.
Though your free to try ofcourse

*TAKE NOTE*
To be honest I'm lacking some ideas/technique. Right now I ;
- Make background with brush
- Insert Render
- Insert C4D
- Use Radial/Motion blur
- Play with Blending Options
For a long time, I followed the same process to make a sig.
All you need to do is expirement(Melez =P) everytime you make a sig, so it will turn out differently than the one before.