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[Guide]3ds Max Fake Global Ilumination

Posted: Sat Jun 13, 2009 2:34 pm
by Gaigemasta
3ds Max Global Illumination w/o Mental Ray Required!

Well first of all you need your scene, obvious.
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1.) Create -> Lights -> Standard Lights -> Skylight
Note:That be sure to only place one the scene or it will take longer to render with no difference in results of the image
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2.) Press '8' on your keyboard -> Go down to Exposure Control -> Select Automatic Exposure Control
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3.) Press '9' on your keyboard -> Select Advanced Lighting -> Select Light Tracer
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After that You may render your scene with a more Realistic Look!

Before:
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After:
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Re: [Guide]3ds Max Fake Global Ilumination

Posted: Sat Jun 13, 2009 3:13 pm
by CrimsonNuker
HEEEEEEHEHE this should belong in AC, notice that this tutorial is the only one that deals with something other than SRO :wink:

Re: [Guide]3ds Max Fake Global Ilumination

Posted: Sat Jun 13, 2009 3:15 pm
by rek
lold

moved to AC


gg gaige nice work.

Re: [Guide]3ds Max Fake Global Ilumination

Posted: Sat Jun 13, 2009 3:36 pm
by *BlackFox
That's Cool

Re: [Guide]3ds Max Fake Global Ilumination

Posted: Sat Jun 13, 2009 6:04 pm
by Gaigemasta
lol thanx, sry, thats the only place I knew to put it without getting to killed ^_^