[Guide]3ds Max Fake Global Ilumination

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Gaigemasta
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[Guide]3ds Max Fake Global Ilumination

Post by Gaigemasta »

3ds Max Global Illumination w/o Mental Ray Required!

Well first of all you need your scene, obvious.
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1.) Create -> Lights -> Standard Lights -> Skylight
Note:That be sure to only place one the scene or it will take longer to render with no difference in results of the image
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2.) Press '8' on your keyboard -> Go down to Exposure Control -> Select Automatic Exposure Control
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3.) Press '9' on your keyboard -> Select Advanced Lighting -> Select Light Tracer
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After that You may render your scene with a more Realistic Look!

Before:
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After:
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CrimsonNuker
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Re: [Guide]3ds Max Fake Global Ilumination

Post by CrimsonNuker »

HEEEEEEHEHE this should belong in AC, notice that this tutorial is the only one that deals with something other than SRO :wink:
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rek
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Re: [Guide]3ds Max Fake Global Ilumination

Post by rek »

lold

moved to AC


gg gaige nice work.
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<3
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*BlackFox
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Re: [Guide]3ds Max Fake Global Ilumination

Post by *BlackFox »

That's Cool
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Gaigemasta
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Re: [Guide]3ds Max Fake Global Ilumination

Post by Gaigemasta »

lol thanx, sry, thats the only place I knew to put it without getting to killed ^_^
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