NSR~Scurvy

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Kraq
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NSR~Scurvy

Post by Kraq »

A WIP for sig wars :]
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V2:
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V3 >.>:
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V4:
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CnC ^-^
Last edited by Kraq on Wed Sep 24, 2008 10:10 pm, edited 6 times in total.
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Melez
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Re: NSR~Scurvy

Post by Melez »

Very nice mate, but a line is going through him. ^^
:love:
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Kraq
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Re: NSR~Scurvy

Post by Kraq »

Made a few additions :]
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magisuns
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Re: NSR~Scurvy

Post by magisuns »

just make ver 2 like ver1...without the blurry\smudgy stuff >_>

otherwise.... IS NICE!

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Kraq
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Re: NSR~Scurvy

Post by Kraq »

You mean the motion blur?
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magisuns
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Re: NSR~Scurvy

Post by magisuns »

Kraq wrote:You mean the motion blur?

actually nvm, the motion blur is fine >_> the sig just strikes me odd is all

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Kraq
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Re: NSR~Scurvy

Post by Kraq »

:o omgosh :\
V3:Image

Hows it odd? D:
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Sae
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Re: NSR~Scurvy

Post by Sae »

The colors look nice together, but IMO the blur and stuff around the cut-out part of the render makes it look a bit sloppy. Clean that up and it'll be great. :}
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troy + venus + fembria + salvation + theta + origin genesis (active)

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magisuns
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Re: NSR~Scurvy

Post by magisuns »

Kraq wrote::o omgosh :\
V3:Image

Hows it odd? D:

YESH IS IMPROVING!!!!!! i'd already increase my rating to a 80% =D

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Kraq
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Re: NSR~Scurvy

Post by Kraq »

Sae wrote:The colors look nice together, but IMO the blur and stuff around the cut-out part of the render makes it look a bit sloppy. Clean that up and it'll be great. :}

Yeah, was thinking of that but wasn't sure, thanks.
Btw, :love: the pentooling in your sig ^^
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Hostage
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Re: NSR~Scurvy

Post by Hostage »

It's not a bad sig, just a few qualms I have with it. For one the purpose of pop out sigs is to give the illusion that your render is coming out of your tag/canvas. so when effects outside of the said canvas areas are abruptly stopped; like here.

*lol you split your piece into two parts so I had to printscreen for ease.*
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You're killing the illusion. So I would take a soft brush on low opacity and erase some of those areas and take your pentool and round off that object on his back.
    1. Make your shape with pentool set on "Paths"
    2. Right click> make selection
    3. Hit delete.

Spoiler!



So you should end up with something more smoother like this.

Image
Clean up the "sloppy-ness" on the right side and you should be good to go. Personal note I don't think that motion blur is all that appealing in the current version you are using but meh. that's your call.

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Hope you don't mind I went so in depth and offended that I used visual aid. It's not that bad I'm just bored. Other then that I got nothing more to say so I'll end it with nice work you're and you're definitely on the right path. "9/10!!" =}
Last edited by Hostage on Wed Sep 24, 2008 12:15 pm, edited 1 time in total.

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Melez
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Re: NSR~Scurvy

Post by Melez »

V3 does it for me atm. 8/10 mate. :love:
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Kraq
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Re: NSR~Scurvy

Post by Kraq »

Hostage wrote:It's not a bad sig, just a few qualms I have with it. For one the purpose of pop out sigs is to give the illusion that your render is coming out of your tag/canvas. so when effects outside of the said canvas areas are abruptly stopped; like here.

*lol you split your piece into two parts so I had to printscreen for ease.*
Image

You're killing the illusion. So I would take a soft brush on low opacity and erase some of those areas and take your pentool and round off that object on his back.
    1. Make your shape with pentool set on "Paths"
    2. Right click> make selection
    3. Hit delete.

Spoiler!



So you should end up with something more smoother like this.

Image
Clean up the "sloppy-ness" on the right side and you should be good to go. Personal note I don't think that motion blur is all that appealing in the current version you are using but meh. that's your call.

Image


Hope you don't mind I went so in depth and offended that I used visual aid. It's not that bad I'm just bored. Other then that I got nothing more to say so I'll end it with nice work you're and you're definitely on the right path. "9/10!!" =}

Wow thanks I was wondering how i was gonna go about doing that.
V4: :\
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Image

cin

Re: NSR~Scurvy

Post by cin »

just one Q.

i just noticed you use 2 sig pieces. why? O.o

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Swindler
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Re: NSR~Scurvy

Post by Swindler »

cin wrote:just one Q.

i just noticed you use 2 sig pieces. why? O.o

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you noticed that now? lol your a nuuub :)

cin

Re: NSR~Scurvy

Post by cin »

:(

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Swindler
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Re: NSR~Scurvy

Post by Swindler »

cin wrote::(

sorry :( heres a cake, hope you feel better.

Spoiler!

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Kraq
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Re: NSR~Scurvy

Post by Kraq »

Max height for sig is 200, it's 250.
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rek
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Re: NSR~Scurvy

Post by rek »

Lol, your right. Just for your birthday :love:



:roll: OT: If its a pop out sig, there shouldnt be anything ending abruptly. Nice work, i've never done a pop out before. :/ kiu
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<3
0len

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Kraq
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Re: NSR~Scurvy

Post by Kraq »

.rek wrote:Lol, your right. Just for your birthday :love:



:roll: OT: If its a pop out sig, there shouldnt be anything ending abruptly. Nice work, i've never done a pop out before. :/ kiu

Lol, ^-^
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