Deletezors
Deletezors
Nukez Me
Last edited by hitokiri on Thu Mar 27, 2008 11:17 pm, edited 2 times in total.

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Re: NSR - Adrenaline
I posted a pic of it sized down, to maybe show the differences a bit more, but yea its nothing major. was more playing with light changes/effects then anything. I was having a problem with pen tool when I tried it out, I use in Illustrator but not before in PS, which it most likely is similar but yea. Couldnt get something as simple as the fill to get off the path...so yea gave up on that for now. Looking to learn how to establish flow/lighting the basics of signatures. I'll I've done in the past is simple Brushing and a render. So bored of it.

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- Hostage
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Re: Deletezors
I'm guessing you where asking for CnC on the current sig you're using now before the down syndrome crew came along and stepped all over it.
Well there doesn't seem to be much done, yes. However I do still like the outcome it's nice and simple but yet still pleasing. You should try making a sig using that style you used with the (black) spidey LP . That would make a kick ass sig.
EDIT:
This one;
Lol, now that I found it, it's not really a LP but still I think it would look kick ass turned into a sig with few more things added to it.
Well there doesn't seem to be much done, yes. However I do still like the outcome it's nice and simple but yet still pleasing. You should try making a sig using that style you used with the (black) spidey LP . That would make a kick ass sig.
EDIT:
This one;
hito wrote:
Lol, now that I found it, it's not really a LP but still I think it would look kick ass turned into a sig with few more things added to it.
- BrokenSaint
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Re: Deletezors
wtf this is awesome. o.O I like the effects executed. Not bad at all for a starter.
One tip, try not use filters too often. IMO, the magic in each piece kinda fades away when you can already figure out how exactly they made it. Or at least try to o more stuff with the filtered parts like smudge, brush, etc, etc.
IMO, lighting is very VERY important. When you have the light source, you also have to emphasize where the light is hitting or relecting off of. There are several ways to do this and I can show you how if you pm me.
Good job btw, keep it up.
One tip, try not use filters too often. IMO, the magic in each piece kinda fades away when you can already figure out how exactly they made it. Or at least try to o more stuff with the filtered parts like smudge, brush, etc, etc.
IMO, lighting is very VERY important. When you have the light source, you also have to emphasize where the light is hitting or relecting off of. There are several ways to do this and I can show you how if you pm me.
Good job btw, keep it up.
- BrokenSaint
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- BrokenSaint
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Re: Deletezors
HOLLAstir wrote:BrokenSaint wrote:seen it.
lol obviously you haven't.
lol do I lie? don't tell me what i haven't seen foo!
- HOLLAstir
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Re: Deletezors
BrokenSaint wrote:HOLLAstir wrote:BrokenSaint wrote:seen it.
lol obviously you haven't.
lol do I lie? don't tell me what i haven't seen foo!Anyways nothing to see here since he doesn't want it CnC'ed (-_-). Lock. :\
He did pretty much nothing to it. Which is why i'm saying I don't think you've seen the stock. Anyways.
*Closed*



