A Baker's Dozen

Silkroad Online news and Announcements. Registered forum users may post replies, but only authorized users can post topics.
Post Reply
Ryo-Ohki
Ex-Staff
Posts: 521
Joined: Mon Jun 12, 2006 3:19 am

A Baker's Dozen

Post by Ryo-Ohki »

Silkroad Online wrote:New Server Rome Opens

Date : 10/9/2006
inquiry : 1336

Hello. This is Silkroad Online.

Silkroad's 13th server, Rome, will open on October 12th, 2006 Silkroad Standard Time.

Server Name: Rome
Open Date: 10/12/06

We hope you welcome this new server to the Silkroad Online community and enjoy the new experiences there.

Hitmanblack
Hi, I'm New Here
Posts: 8
Joined: Mon Sep 25, 2006 3:28 am
Quick Reply: Yes
Contact:

Post by Hitmanblack »

stop opening servers assholes and help us get on...

You know i bet they purposely kicked out out to make room and uncrowd the game

Zhen
Regular Member
Posts: 280
Joined: Sun Jul 02, 2006 8:13 am
Quick Reply: Yes
Location: Oasis

Post by Zhen »

Hitmanblack wrote:stop opening servers assholes and help us get on...

You know i bet they purposely kicked out out to make room and uncrowd the game



Er...even with the connecting problem people are having since mid-September, the servers are still way over-crowded.

User avatar
libaan90
Casual Member
Posts: 59
Joined: Sat Sep 30, 2006 3:45 pm

Post by libaan90 »

why dont they make the servers rather than making new ones...is it cuz it cost money

User avatar
Draego
Hi, I'm New Here
Posts: 6
Joined: Mon Oct 09, 2006 5:24 pm
Quick Reply: Yes
Location: Troy

Post by Draego »

That's what they keep telling us. *sigh*

Personly i couldn't care less about upgrading the servers *IF* they make a system so that you can take your player from one server to another and his or hers stuff. Then i couldn't care less, but seeing as they prob haven't had the intelect to do that then all i can say is have patients......... :cry:


Why must we be the only people who can think of these things. :banghead: :banghead: :banghead:
don't mind me every thing i type was prob typed while i was tired (unless im sayin sorry then its prob me)

User avatar
monkeymadnes
Casual Member
Posts: 67
Joined: Wed Mar 29, 2006 2:16 am

Post by monkeymadnes »

I'm sure that they have a good reason behind it... It would probably lagg up the servers even more, and they would have to have one HUGE database for all of the characters, which would increase the loading time because all of the traffic. Although they probably are smart enough to think of a solution to all of that........ Those are just my ideas of why.
"Reality is merely an illusion, albeit a very persistent one."

"Technological progress is like an axe in the hands of a pathological criminal."

"The most incomprehensible thing about the world is that it is comprehensible."

"If A is a success in life, then A equals x plus y plus z. Work is x; y is play; and z is keeping your mouth shut."

"Not everything that counts can be counted, and not everything that can be counted counts."

User avatar
XxpeddyxX
Valued Member
Posts: 372
Joined: Sun Mar 05, 2006 11:37 am
Quick Reply: Yes
Location: Alps
Contact:

Post by XxpeddyxX »

It costs too much for a company that earns $5000+++ a week.. sure why not.
QUIT.

Beltashazzar
Hi, I'm New Here
Posts: 5
Joined: Wed Oct 11, 2006 3:29 pm

Post by Beltashazzar »

XxpeddyxX wrote:It costs too much for a company that earns $5000+++ a week.. sure why not.



Given the cost of bandwidth (In the US it is roughly $45-$105 per MB of transferred data), and the ammount of people who are connecting to a live server with as big a database and mapsize as this game has...I would guess they are barely breaking even at this point, even with the silk sales.

Let me use a tired phrase from my DOD days. This is a free game (unless you choose to buy silk). Quit griping and just play.

User avatar
_.-JaCk-._
Common Member
Posts: 176
Joined: Sat Mar 11, 2006 6:39 pm
Quick Reply: Yes
Location: Xian
Contact:

Post by _.-JaCk-._ »

Beltashazzar wrote:
XxpeddyxX wrote:It costs too much for a company that earns $5000+++ a week.. sure why not.



Given the cost of bandwidth (In the US it is roughly $45-$105 per MB of transferred data), and the ammount of people who are connecting to a live server with as big a database and mapsize as this game has...I would guess they are barely breaking even at this point, even with the silk sales.

Let me use a tired phrase from my DOD days. This is a free game (unless you choose to buy silk). Quit griping and just play.


I would think since they signed with yahoo that they're getting a bargin for the bandwith and BTW it does NOT cost $45-$105 per MB, unless you're a retard to sign that kind of deal.
It's like beating a dead stick with a horse

Beltashazzar
Hi, I'm New Here
Posts: 5
Joined: Wed Oct 11, 2006 3:29 pm

Post by Beltashazzar »

For the record, I am referring to "Sustained Bandwidth" not Metered.

User avatar
Nannari
Regular Member
Posts: 323
Joined: Sun Apr 16, 2006 4:28 pm
Quick Reply: Yes
Location: Odin

Post by Nannari »

It wont matter how many servers Joymax opens.

Bots are crowding the servers, thats what creates the lag. As soon as a new server opens, the botters figure out a way to get one or multiple characters running on that server.

Getting rid of the botters would equal getting rid of most of the lag.

Joymax really needs to find a way to solve the botting issue before wasting time and money on new servers. GameGuard isn't enough.
Image

dom wrote: I never use more then 20~gb, and most of that is in porn alone.

User avatar
hammer2k2
Casual Member
Posts: 91
Joined: Thu Jul 13, 2006 6:48 am
Quick Reply: Yes
Location: Omnipresent

Post by hammer2k2 »

In Babel, some people take the matter on their own hands to get rid of bots. One such move is the mass thief spawn event that happened a few days ago. High level traders would spawn npc thieves on botters. :D
Image

User avatar
CrimsonNuker
Dom's Slut
Posts: 13791
Joined: Sun Aug 06, 2006 3:31 am
Quick Reply: Yes
Location: guildwars2

Post by CrimsonNuker »

.......by making more servers they are trying to help us loosen up the servers but apparently thats not working

and if they try to increase the capacity of the server then it will be way more laggy than it is now
ImageImageImage

Post Reply

Return to “News and Announcements”