Search found 25 matches

by meluto
Tue Dec 01, 2009 2:34 pm
Forum: Silkroad General Discussion
Topic: Magic pop winning chances?
Replies: 16
Views: 3826

Re: Magic pop winning chances?

If you check the "Item List" option on Rev6 you'll see that in Venus, for example, there is ONE pop 10D sun sword...

Just ONE...

I might be wrong, but there must have been thousands of tries...

In my opinion the chances are in the hundredth limit (0,0X%) or less
by meluto
Thu Sep 10, 2009 6:42 pm
Forum: Silkroad General Discussion
Topic: Chinese Mastery Raised in kSRO
Replies: 49
Views: 4042

Re: Chinese Mastery Raised in kSRO

sp needed for me to FF my char at lvl 105 (provided I'm FF at 100) are +600.000 :shock:
by meluto
Wed Aug 19, 2009 7:36 pm
Forum: Questions and Answers
Topic: 110 Cap for kSRO
Replies: 5
Views: 643

Re: 110 Cap for kSRO

monmon33 wrote:they arnt geting 110 cap they are geting 105 cap


how u know this? if I may ask...
by meluto
Tue Jul 14, 2009 4:11 pm
Forum: Silkroad General Discussion
Topic: Do you play silkroad with the sounds on or off?
Replies: 29
Views: 1801

Re: Do you play silkroad with the sounds on or off?

Turned off, of course. How can I stand earing for 5 or 6 hours the same sounds, when I can be listening Avantasia, Blind Guardian, Edenbridge, Epica, Helloween, Lordi, Nightwish, Nota Profana, Rhapsody, Sonata Arctica, Symphony X, Within Temptation..... and a looooooong etc?????

Noooooo :D :D :D :D :D
by meluto
Tue Jul 14, 2009 3:31 pm
Forum: News and Announcements
Topic: Regarding GM Impersonators
Replies: 25
Views: 10510

Re:

LuV3r8o1 wrote:Hmm...never heard of these 3...

[GM]Riko
[GM]Tarky
[GM]Chulsu


But it is nice to have a list of GMs now.


Tarky is the regular message bearer in Venus :wink:
by meluto
Thu Jul 02, 2009 2:47 pm
Forum: Silkroad General Discussion
Topic: How many elixers does it take you to +7 a item
Replies: 31
Views: 1618

Re: How many elixers does it take you to +7 a item

It all depends on luck: at 52 I had a moon sword the I wasn't able to give more than a +5 with like 300 wep elixirs, and then, at 72 I bought a +5 sword which I turned +7 with just 2 elixirs!!!! :D :D
by meluto
Tue Jun 30, 2009 8:45 pm
Forum: Silkroad General Discussion
Topic: we dont stop grindin
Replies: 9
Views: 1557

Re: we dont stop grindin

i dont play music when grinding. i dont play sounds from silkroad either. i play in the dark with complete silence so i can hear myself crying during the countless hours of 24/7 hand farming. im hoping i will soon go crazy and get locked up where silkroad can no longer destroy my life. :3 True conf...
by meluto
Tue Jun 30, 2009 8:12 pm
Forum: Characters and Skills
Topic: Which pure int s/s is better?!?!
Replies: 37
Views: 3538

Re: Which pure int s/s is better?!?!

120 light - 120 bicheon - 60 Ice (too litle defense for an Int is the issue here??) Since I wrote this somebody gave an advice and it was to go as pointed in the quote but go hybrid from lvl 100 to 120, give all points to str, instead of int... I find that suggestion very interesting because the hi...
by meluto
Sun Jun 28, 2009 4:20 pm
Forum: Characters and Skills
Topic: potential mastery combination for 110 cap....
Replies: 30
Views: 2559

Re: potential mastery combination for 110 cap....

If you are planning for the 120 cap, which is a loooong ways off. Just got 100, and we still have to get through 110. But, if you are planning that far, I'd say start going hybrid and keep lowering cold down to 60. I don't think the cold nukes with the cold imbue will be enough damage at 120 cap......
by meluto
Sun Jun 28, 2009 11:00 am
Forum: Characters and Skills
Topic: Ice Glaive for 110 cap (whenever that is)
Replies: 4
Views: 1048

Re: Ice Glaive for 110 cap (whenever that is)

If you are a pure int char, you may be forced, because of the Snow Shield protection. If you are a hybrid or pure str, you better go with fire or light
by meluto
Sun Jun 28, 2009 2:17 am
Forum: Characters and Skills
Topic: Is Ice as main mastery too underpowered for a S/S pure int??
Replies: 2
Views: 410

Is Ice as main mastery too underpowered for a S/S pure int??

Thinking about the future 120 cap and as a pure int s/s ch char, I think I may be forced to redo my char to 120 Bicheon / 120 Ice / 60 Light... but by the numbers I've checked I see Ice heavily underpower against light and, specially, fire... or am I missing something here?? Can you tell me what you...
by meluto
Fri Jun 26, 2009 6:44 pm
Forum: Characters and Skills
Topic: Which pure int s/s is better?!?!
Replies: 37
Views: 3538

Re: Which pure int s/s is better?!?!

I think 100 light/ice/bicheon is an amazing configuration for the 100 cap: great nukes, full defense, fast attacks, excelent buffs, etc, but the things aren't gonna get easy when the cap is raise to 120 (12 to 24 months from now). When we get there I presume that the pure Int Chinese is going to hav...
by meluto
Fri Jun 26, 2009 1:39 pm
Forum: Guides and Tutorials
Topic: [GUIDE] Full Force Nuker Build for 100 Cap
Replies: 83
Views: 53886

Re: [GUIDE] Full Force Nuker Build for 100 Cap

On cap 120 the magical attack buff will go as high as 21% ... thats really something a nuker cannot ignore imo, so any nuker will be bound to lightning 120 Also 100% movement speed and ghost walk 25 meter rocks! Also, Taking Light 120/Fire120/Ice 60, you still have 40% snowshield, which is high eno...
by meluto
Fri Jun 26, 2009 12:42 pm
Forum: Guides and Tutorials
Topic: [GUIDE] Full Force Nuker Build for 100 Cap
Replies: 83
Views: 53886

Re: [GUIDE] Full Force Nuker Build for 100 Cap

On cap 120 the magical attack buff will go as high as 21% ... thats really something a nuker cannot ignore imo, so any nuker will be bound to lightning 120 Also 100% movement speed and ghost walk 25 meter rocks! Also, Taking Light 120/Fire120/Ice 60, you still have 40% snowshield, which is high eno...
by meluto
Thu Jun 25, 2009 2:32 pm
Forum: Characters and Skills
Topic: potential mastery combination for 110 cap....
Replies: 30
Views: 2559

Re: potential mastery combination for 110 cap....

warfire6395 wrote:110/120 will come together from what i have heard. so prepare for 120.

my best advice would be bicheon/cold then 60 light



Agree 100%
by meluto
Thu Jun 25, 2009 12:31 pm
Forum: Guides and Tutorials
Topic: [GUIDE] Full Force Nuker Build for 100 Cap
Replies: 83
Views: 53886

Re: [GUIDE] Full Force Nuker Build for 100 Cap

Btw... I've been thinking about the 120 cap.... I know it's not near but I guess it will be arriving is 18 to 24 months (maybe sooner) It's going to be pretty hard deciding the masteries. At the moment (doesn't mean I can't change my mind), I'm thinking I don't want to lose the protection of the Ice...
by meluto
Thu Jun 25, 2009 12:14 pm
Forum: Guides and Tutorials
Topic: [GUIDE] Full Force Nuker Build for 100 Cap
Replies: 83
Views: 53886

Re: [GUIDE] Full Force Nuker Build for 100 Cap

Well, now I can answer my own question. When I level my bicheon mastery yesterday I checked the numbers of phy. attack and magic attack in the small window at the top left of the mai screen and observed how only the physical moved up. It was just matter to pay attention thanks for answering anyway
by meluto
Tue Jun 23, 2009 12:34 pm
Forum: Guides and Tutorials
Topic: [GUIDE] Full Force Nuker Build for 100 Cap
Replies: 83
Views: 53886

Re: [GUIDE] Full Force Nuker Build for 100 Cap

Great guide. I would like to make a question to the author, maybe you know: If I'd go Bicheon /any/any and only level the bich mastery itself, not any book, Do you know if I would get extra damage using magic, like the nuke? In other words: does the bicheon mastery level affect the magic attacks? Th...
by meluto
Mon Jun 15, 2009 5:47 pm
Forum: Characters and Skills
Topic: Pure int nuker
Replies: 4
Views: 549

Re: Pure int nuker

It seems to me 30% damage absorption of Snow Shield is not enough, but that's exactly the question: at higher lvls (100 or future 120) how much Snow Shield would be needed. 40% - 50% or even the 60% gotten at 100?

Hard to forsee if it's not actually tested.
by meluto
Fri Apr 17, 2009 4:00 pm
Forum: Characters and Skills
Topic: Tell us how long did it take to get to ur lvl
Replies: 25
Views: 2053

Re: Tell us how long did it take to get to ur lvl

level:71
Hour of play: 2 to 5 each day, maybe a day or two off from time to time
Where you grind: Niya's
How long did it take for u to reach this level: 16 months.
level gap: now 9, i'm farming, so far 300k sp
do you delevel: No
Do you have GT: always
I've farmed 3 times: at 40's at 52's and now
by meluto
Mon Jan 05, 2009 1:52 pm
Forum: Characters and Skills
Topic: Pure INT S/S Build.
Replies: 16
Views: 1975

Re: Pure INT S/S Build.

I'm pretty much convinced with the arguments, so I bought some few points to reallocate my character skills, reducing the fire forces to 30, leaving only the buffs and increasing the bicheon forces, like knock down and stab, and I've found a very good boost in damage. So, 30 fire, 90 light, 90 cold,...
by meluto
Thu Jan 01, 2009 2:58 pm
Forum: Characters and Skills
Topic: Pure INT S/S Build.
Replies: 16
Views: 1975

Re: Pure INT S/S Build.

I have a different idea about building a Pure Int sword/shield Chinese character, actually my build: 40 bicheon: for the 40% power increase, castle shield and 5% blocking ratio 90 fire: for the imbue, nuke, protection against magic and alterated states, stealth and invisible detection. 90 light: for...
by meluto
Mon Nov 17, 2008 4:01 pm
Forum: Questions and Answers
Topic: Fire Nuker - Pure INT
Replies: 17
Views: 1065

Re: Fire Nuker - Pure INT

Yes, I have the same doubt. I'm a 48 lvl nuker at Venus, developing to 30 bicheon, 90 ice, 90 light and 90 fire... but I see many guides that recommends to level the bicheon to 90 (and any of the other forces to 30) but I can't figure why if the nuker is a pure int char, which means the phy hit isnt...
by meluto
Mon Sep 08, 2008 2:17 pm
Forum: Guides and Tutorials
Topic: [GUIDE] Full Force Nuker Build for 100 Cap
Replies: 83
Views: 53886

Re: [GUIDE] Pure INT Nuker Build

I must say I like this guide. I'm building a very much alike caracther, with no Bicheon and a 90 cold, 90 fire, 90 light, pure int structure...


On other topic. wouldn't it be reasonable to think that if the cap is raised to 140-150 also the skill limit could be raised? maybe to 330 or whatever??

Go to advanced search