Search found 65 matches

by plexiq
Fri Jul 07, 2006 1:27 pm
Forum: Characters and Skills
Topic: SP farming. why lvl16?
Replies: 12
Views: 1599

Some thoughts on "farm levels" Well, first off - it should be the starting level of a new degree set, so you can get a new SOS-weapon. So, these are our candidate levels: ( 1,8 ) 16,32,42,52,64 (Note: 1 and 8 are obviously useless for farming cause sp income too small, gap not big enough, ...
by plexiq
Tue Jul 04, 2006 7:14 am
Forum: Characters and Skills
Topic: I want to be a STR/Cold/Archer What do i do?
Replies: 15
Views: 1460

Imbue Lvl4 thats like...<100 Skillpoints. Just leave it alone until you need the mastery points (that wont be before lv70++). Resettings skills is very costy at low lvls, and i would NOT recommend using item mall stuff for 100 sp. When you finally need those mastery points, you wont have a problem t...
by plexiq
Tue Jul 04, 2006 6:32 am
Forum: Characters and Skills
Topic: Replace Anti-Devil With StrongBow ?
Replies: 13
Views: 1276

For PvE there is no point in using anything else than the Anti-Devil-Bow line. Damage per Second is still higher for AntiDevil Book 1 than any other Lv60 skill. I wouldnt suggest Combo for leveling, it takes *loads* of arrows. PVP is a different story of course. For PVP you might want to have a good...
by plexiq
Wed Jun 21, 2006 6:48 pm
Forum: Characters and Skills
Topic: hey will res spell work on wolf?
Replies: 13
Views: 1209

Btw, if your character stands inside harmony, ur pet wont get attacked. Even it its outside of circle, and attacking mobs. Mobs wont attack back ;)
by plexiq
Tue Jun 20, 2006 10:40 pm
Forum: Characters and Skills
Topic: EXP/SXP Ratios and SP Gained per Level
Replies: 98
Views: 17074

About 5-10% less with quests i think. But you will also die from time to time, so.. hard to tell, maybe reduce the sp total by 5% when you want to include deaths+quests.
by plexiq
Tue Jun 20, 2006 9:48 am
Forum: Characters and Skills
Topic: EXP/SXP Ratios and SP Gained per Level
Replies: 98
Views: 17074

110734 SP
110.7k SP

Thats when playing from level 1.00 to level 70.999 at gap 2, without dying a single time and without doing any quests. (For level1 you will have to use gap 1 of course ;))
by plexiq
Tue Jun 20, 2006 9:36 am
Forum: Characters and Skills
Topic: EXP/SXP Ratios and SP Gained per Level
Replies: 98
Views: 17074

Basically i just rechecked the result for the 15th time now ;)
by plexiq
Tue Jun 20, 2006 9:34 am
Forum: Characters and Skills
Topic: EXP/SXP Ratios and SP Gained per Level
Replies: 98
Views: 17074

Code: Select all

> sum(spperlvl[,"Gap 2"])
[1] 110734.5


First line is what i need to type, 2nd line is result.
Its not like there are many posibilities for typos here -_-
by plexiq
Tue Jun 20, 2006 9:28 am
Forum: Characters and Skills
Topic: EXP/SXP Ratios and SP Gained per Level
Replies: 98
Views: 17074

Mhm, what can i say...

I created this table, and still got the original numbers in R. Calculating the sum of a column is 1 line of code. Im sure that the posted numbers are correct. Padawin got the same results too.

Maybe that online calculator you are using is base-8 or smthg? ;)
by plexiq
Tue Jun 20, 2006 9:16 am
Forum: Characters and Skills
Topic: EXP/SXP Ratios and SP Gained per Level
Replies: 98
Views: 17074

Yes, i was replying to padawin - who said he was using excel. Anyway, the numbers i posted are correct. Im sorry, but it seems you mistyped something -_-
by plexiq
Mon Jun 19, 2006 2:56 pm
Forum: Characters and Skills
Topic: EXP/SXP Ratios and SP Gained per Level
Replies: 98
Views: 17074

R eats excel alive ;)

And you probably didnt get the exactly same numbers, cause in my table the sp-points are floats, while oyu were using the integer version.
by plexiq
Mon Jun 19, 2006 2:14 pm
Forum: Characters and Skills
Topic: EXP/SXP Ratios and SP Gained per Level
Replies: 98
Views: 17074

I know you can play till lv70 99.9%. Its just a matter of definiton tho. As i stated, the numbers i posted above are the sp earned UNTIL reaching the given level. Anyway, the table *including* the last levels: Gap 0 1 2 3 4 5 6 7 8 9 LVL50 20967 25626 31450 38937 48918 62887 83835 118732 188479 3975...
by plexiq
Mon Jun 19, 2006 11:30 am
Forum: Characters and Skills
Topic: EXP/SXP Ratios and SP Gained per Level
Replies: 98
Views: 17074

One Note: The numbers above are NOT including the last level. Its the sp you earn until reaching this level.

eg: LVL50 number is sp from levels 1...49 summed.
by plexiq
Mon Jun 19, 2006 11:22 am
Forum: Characters and Skills
Topic: EXP/SXP Ratios and SP Gained per Level
Replies: 98
Views: 17074

What did you sum up?

What gap, what level range?
by plexiq
Mon Jun 19, 2006 5:43 am
Forum: Characters and Skills
Topic: EXP/SXP Ratios and SP Gained per Level
Replies: 98
Views: 17074

Bad you, making fun of my poor english :P
by plexiq
Sun Jun 18, 2006 10:36 pm
Forum: Characters and Skills
Topic: EXP/SXP Ratios and SP Gained per Level
Replies: 98
Views: 17074

i didnt type it manually. not much i can do wrong actually.
by plexiq
Sun Jun 18, 2006 10:31 am
Forum: Characters and Skills
Topic: EXP/SXP Ratios and SP Gained per Level
Replies: 98
Views: 17074

Here s a table of the *total* sp earned when playing from 0...LV at the given gap. Gap 0 1 2 3 4 5 6 7 8 9 LVL50 19651 24017 29476 36492 45846 58938 78570 111272 176632 372535 LVL60 35978 43974 53967 66815 83944 107921 143881 203796 323581 682763 LVL70 69003 84338 103505 128148 161003 206997 275981 ...
by plexiq
Sun Jun 18, 2006 7:11 am
Forum: Characters and Skills
Topic: Guide To Skill Point
Replies: 2
Views: 605

The author missed that there s a simple and known relationship between the ratios at same level (this is even explained in the in-game-help): ratio(gap, gap0ratio) = (1+gap/10)/(1-gap/10) * gap0ratio So the "correct" ratios on cumulative basis are: 19.000 15.545 12.667 10.231 8.143 6.333 4...
by plexiq
Fri Jun 16, 2006 6:29 pm
Forum: Characters and Skills
Topic: Bow man skills
Replies: 2
Views: 569

Its a matter of preference.

Ice:
Nice tanking, slow effect usefull for pvm, u ll use less pots.

Fire:
Better damage, faster leveling. Most popular build.

Lightning:
Only recommended if you want to do a really low-sp build. (You ll get lightning anyway cause of grasswalk,...)
by plexiq
Thu Jun 15, 2006 2:59 pm
Forum: Characters and Skills
Topic: Phys/Magic Balance & Damage Calculation
Replies: 32
Views: 10125

The consensus on silkroadtavern was, that the balances are capped at 100%.
by plexiq
Thu Jun 15, 2006 1:58 pm
Forum: Characters and Skills
Topic: Phys/Magic Balance & Damage Calculation
Replies: 32
Views: 10125

Its supposed to be like that, check the updated formulas ;)
by plexiq
Tue Jun 13, 2006 6:23 am
Forum: Characters and Skills
Topic: Player thieves can kill/steal other player thieves right?
Replies: 6
Views: 587

Right now, player thiefes *cant* attack other player thiefes. Its one of the most annoying things when a lvl25 guy comes along, puts on his thief suit, and steals your loot, while you are still waiting for the 20 sec cooldown until you can summon your camel. Thats the only time i rescue to spawning ...
by plexiq
Tue Jun 13, 2006 6:15 am
Forum: Characters and Skills
Topic: EXP/SXP Ratios and SP Gained per Level
Replies: 98
Views: 17074

It is the difference between yourcharacter level and your highest mastery level.
by plexiq
Tue Jun 06, 2006 8:04 am
Forum: Characters and Skills
Topic: Piercing force series
Replies: 8
Views: 830

I do not consider that skill a waste for str-builds. Reasoning: It raises the dmg about twice as much as the fire-skills do for phy attack. 10% Increase of mag damage is a comparable bonus to about 2% increase in phy dmg (For a str-char) . Those 10% increase cost a lousy 500sp. Imo getting it up to ...
by plexiq
Tue Jun 06, 2006 7:53 am
Forum: Characters and Skills
Topic: I need help with my bow build
Replies: 8
Views: 608

IF YOU LET OTHERS PICK WHO YOU ARE, THEN YOUR NOT ORIGINAL ARE YOU? What im saying is, PICK what YOU like the most. Posting the same caps-phrase over and over isnt very original either. He is lvl15 now, and propably just started with this game a few days ago. At that point its just plain stupid to ...
by plexiq
Fri Jun 02, 2006 1:39 pm
Forum: Characters and Skills
Topic: Vital spot attk series
Replies: 16
Views: 1628

@Kard:
Could it be that its only affecting magical damage?

I did quite big runs w/ writing down 100's of hits, but wasnt seeing significant differences. Im str char and mainly dealing phy dmg. Thoughts?
by plexiq
Fri Jun 02, 2006 10:32 am
Forum: Characters and Skills
Topic: Question About SP Farming
Replies: 5
Views: 657

Actually, the bonus/malus exp/sp can be calculated easily. This is even described in the in-game help. gap = level-max(mastery_level) exp = base_exp * (1-gap/10) sp = base_sp * (1+gap/10) IF you get 2200Exp 200Sp at gap 0, you will get 220Exp, 380Sp at gap 9. That means the bonus sp per monster is n...
by plexiq
Fri Jun 02, 2006 9:23 am
Forum: Characters and Skills
Topic: Vital spot attk series
Replies: 16
Views: 1628

Well, just a few points about that skill: ⋅ Can not be pilled. ⋅ Almost instant use. ⋅ Can use it on anyone / without going offender. Nice for ks'ers ⋅ Low cooldown time, can use it about once per 1-2 seconds ⋅ I got it at lv2 (equals - 50 Parry) atm...
by plexiq
Thu Jun 01, 2006 8:49 am
Forum: Characters and Skills
Topic: Phys/Magic Balance & Damage Calculation
Replies: 32
Views: 10125

sqrt(x) = x^0.5

i think this is also how you have to put it into windows calculator.
by plexiq
Thu Jun 01, 2006 8:39 am
Forum: Characters and Skills
Topic: Phys/Magic Balance & Damage Calculation
Replies: 32
Views: 10125

the ^ is power.

int^2 = int*int

Note that the formula breaks for int-based characters :( Hydralisk from silkroadtavern.com pointed that out. Im working on that -_-

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